LEGO Millennium Falcon!

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I loved LEGO as a kid. I had several castle sets, a Robin Hood set, a pirate ship and lair sets, and buckets and buckets of random pieces that my brother and I would play with endlessly on Sunday afternoons after church. Some of my fondest memories are tied up with the little plastic bricks and the hours I spent with nothing but them and my imagination.

BUT

Childhood doesn’t last forever. And I didn’t go into architecture or design. AND I don’t have whole afternoons and evenings to dedicate to building castles in the clouds… I also don’t have any of those LEGOs anymore. They’re still at my parents. Where, I have been told they will remain, for the grandchildren (when they come) to play with when they are at grandma and grandpa’s. I still love them though. I still love putting them together, flipping through the build guide, imagining what other ways the pieces could be combined (and they can be combined in some really fascinating ways). It’s all just so much fun!

Occasionally to scratch that building itch, to re-experience the feeling of building, I’ll head into a store and pick up a small set to fiddle with. Over the weekend I was in Target picking up some odds and ends and I saw this tiny LEGO set of the Millennium Falcon:

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There were seven other tiny little Star Wars related sets as well and I was sorely tempted to pick up the Star Destroyer or the TIE Interceptor as well… I didn’t but I thought about it. I just picked up this one and then I put it together:

The pieces and instructions
The pieces and instructions

Continue reading “LEGO Millennium Falcon!”

Not a Review: Knights of the Old Republic II

I picked this game up when it first came out on PCs back in 2005. I remember playing it for about an hour or so before setting it down and forgetting about it. A few month’s back a good friend of mine mentioned on Talking Time that one of the restored content mods had just updated and that he was going to be picking the game up to play through it now that it’d been “fixed.” His comments not only reminded me I owned the game and had not yet played it, but also how much I enjoyed playing through the first game.

Anyway, that’s the boring story about how I got around to playing a game I bought eight years ago. KOTOR2 is a lot like its predecessor in that it puts the player in control of a force user in the Star Wars universe about 4000 or so years (I think?) before the events that take place in A New Hope. Except, because it is a sequel the creators felt everything had to be bigger and more of it.  I don’t usually have a problem when designers want to provide more content but in this case, and this is a consistent problem with Obsidian, their reach often exceeds their grasp. Big plans, great ideas and an inability to follow through.

The story is KOTOR2 is an attempt an an epic sweeping space opera with entangled, complex characters and there are times when you can see hints of this but and you can almost, almost, be swept up into it and be carried away. Almost, instead you’re left shaking your head and asking, “What did that character just say?”  and “Why do I care about this?” These questions are sadly left unanswered. 

In it’s defense as a follower of the Dark Side of the Force I get to shoot lightning out of my fingers at my enemies. And being Sith, everyone is my enemy. This goes a long way in my book.

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