In Deepest, Darkest Fricana: Let’s Play QfG3, Part 4

Goofing off for a Day

We left Garcon last time in the inn about to end his first day in Tarna after chasing a petty thief, meeting the local leadership, and then going on one hell of a shopping spree. Now, it’s time for bed:

That chest against the wall can be used to store stuff we don’t need right now, I don’t think I’ve ever used it in any of my playthroughs…

We watch a tiny animation of the moon rising in the sky and then Day 2 begins:

I get the feeling the writers of this game had never had any experience with African food and so the “tasty but strange” is kind of a cop-out, especially when you remember how detailed the descriptions of food were in the first two games. We don’t have anything to do today and Rakeesh doesn’t drag us out to the Simbani village ’til tomorrow so Perseii will be goofing off in the savanna today: Continue reading “In Deepest, Darkest Fricana: Let’s Play QfG3, Part 4”

In Deepest, Darkest Fricana: Let’s Play QFG3, Part 3

It’s like a thieves guild… BUT NOT

After picking up some beads, Garcon makes his way over to the rope merchant

Perseii bargains for some rope, he needs something to attach to his magic grapnels. After haggling for a while he and the merchant come to a suitable arrangement, Jackson buys the rope and attaches it to the grapnel:

There’s more we can learn from this merchant, though:


Continue reading “In Deepest, Darkest Fricana: Let’s Play QFG3, Part 3”

In Deepest, Darkest Fricana: Let’s Play QFG3

Info Dump

Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations.

The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported.

Like in the earlier Quest for Glory games, the main character’s parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options.

Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games.

Mobygames

Just like the previous installments, this one offers three ‘standard’ character classes: Warrior, Magic User and Thief. However a ‘hidden’ class can be opened: a Paladin. In the finale of the previous game a Warrior character who has proved honorable enough is named ‘Paladin’ by Rakeesh, and can be imported to Quest for Glory III as such.

However, any saved character of any other class can be imported as a Paladin as well, preserving all of his skills acquired in the previous games. Such system allows to create a cross-class characters, so that Paladin for instance can use his own specific abilities along with the spells intended for Magic User without any penalties.

The Magic User character is given the opportunity to create a magical staff. While it is summoned, the player can’t move and retain the staff, but the spells don’t cost mana points (yet their skills don’t raise either).

As for Thieves, the game’s reliance on combat and tests of physical strength leave this character underdeveloped in this sequel. Furthermore, Quest for Glory III is the only game in the series to feature neither a single place to steal from anywhere nor a Thieves’ Guild to fence stolen goods, upgrade skills and equipment.

In a departure from the first two games, Quest for Glory III features an “overworld” screen where all important cities and landmarks are represented in miniature. While traveling from one landmark to another, time passes rapidly, and the player is prone to random encounters, most of which are hostile. The stealthy Thief character is less prone to these encounters. Some random encounters are not hostile, and others are downright silly yet nevertheless helpful in one way or another, such as the Awful Waffle Walker (meant to save the Hero from starvation), and Arne the Aardvark (possible to question for hints).

Each Quest For Glory title usually had a cameo by a comedian or a comedy team: the designers put Sanford and Son in this game, as merchants (i.e. junk dealers) in the Tarna marketplace.

It is also possible to randomly meet Stan Laurel and Oliver Hardy in the savannah, as French Foreign Legion soldiers.

Wikipedia

The developers originally intended to continue the Quest for Glory series with “Shadows of Darkness”, which would’ve taken place in the Translyvania-esque village of Mordavia. They put these plans on hold though, with the release of “Wages of War”. (Apparently the Coles once again ran into copyright issues, and had planned to re-release the game under the subtitle “Seekers of the Lost City”.) This time, our hero visits the land of Tarna, the homeland of Uhura and Rakeesh, the residents of the Adventurer’s Guild in Quest for Glory II. Tarna is much like Africa, although it is ruled primarily by lion-like creatures Liontaurs. As you and Rakeesh return, you learn of a mounting war between the human Simbani tribe and the apparently evil Leopardman. Obviously, things aren’t as they seem, and it’s to you, as the hero, to find a way to avoid a bloody and unnecessary conflict.

Hardcore Gaming 101

Front Cover:

Back Cover:

As always the best play to start is usually at the beginning!

I was hoping I could make a video of the introduction of QfG3 but for whatever reason DOSBox doesn’t like how Sierra’s SCI engine deals with music stuff and so it refuses to record any of it when you make a video. I know there are other ways to capture video but I’m lazy. So, this Let’s Play is going to be all pictures (You’re welcome Shivam.)

The introduction of the game goes over the ending of QfG2 and then quickly transitions into the new setting for QfG3: Tarna. First, let’s make sure we can get Garçon in to the game:



Yay!

So, if you wanted to play as a Paladin but couldn’t manage to figure it out in QfG2 you’re covered…

Since I didn’t use performance enhancing drugs in the last game Perseii doesn’t have maxed out stats. QfG3 gives us 50 points to play around with in order to bring Jackson up to a level that makes the puzzles and monsters in the game not impossible. I throw most of the points into agility and intelligence with a few spread around in climbing and stealth. In the end Garçon looks like this: Continue reading “In Deepest, Darkest Fricana: Let’s Play QFG3”

Let’s Play Quest for Glory II: Trial by Fire – The End

Palace Infiltration

If you recall the servant of the young daughter of the Emir of Rasier who we helped saved said she’d tie a ribbon on the balcony showing Garcon where the harem is. For some reason she seemed to think Perseii would be safe there… We’ll that was the ribbon and so Garçon goes right:


(click to watch)

These have got to be the worst Eunuchs ever! Jackson’s got to get through the room though and through that hall to the north if he is going to have a chance at defeating Ad-Avis. First, we sneak and then hid behind the fountain

Nawar will keep the one eunuch distracted, we still have to deal with the guy patrolling the northern end of the room, as soon as he turns around and heads back out of the room Garçon shimmies over to the table: Continue reading “Let’s Play Quest for Glory II: Trial by Fire – The End”

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