Contra Vs Probotector

Having raised myself on a healthy diet of Contra as a child I imagined that everyone was as familiar and devoted to Konami’s iconic shooter as I was.  So, of course when I discovered that our friends across the pond never had Contra I was shocked and dismayed!  Who did children look up to when they don’t have role models like Bill and Lance?  Turns out they look up to the Probotectors.  That’s right!  Probotector, a mediocre portmanteau of the words ‘robot’ and ‘protector,’ is the name of Contra in Europe.  Konami changed the game in order to sell the game in the lucrative (?) German market, where it was (still is?)  too violent to show humanoid bad guys being sprayed with an endless supply of giant bullets, who knew?  Konami stripped out the player characters, any baddies that might look like human, and tweaked the ending; but, the game retains all the frenetic action of Contra.

I wanted to see what, if any, the differences were between the main games in the Contra “storyline:” Contra, Super C, and Contra III (I’m being generous using the term storyline.)  I decided to read through the old manuals and play through the two variants and making a note of the differences.  If this subject manages to keep my interest this should be the first of three or four entries covering the three aforementioned games in the series.

CONTRA vs PROBOTECTOR

Firstly, the game play and music are exactly the same in both games; that is understandable seeing as both of those are near perfect, anyway. The real differences start with the “story” that came in the box.

CONTRA’s:

In 1957 a large object from outer space crashed into Earth’s Amazon basin, near ruins of the lost Mayan civilization.  Scientists world-wide heralded the incident as a trivial cosmic occurrence, and thus the collision was soon forgotten.  Now, thirty years later, rumors of an evil force have swept into the Pentagon’s front office, and tales from frightened villagers of a hideous being with an army of alien henchmen are sending chills down the spines of top military brass.  Unwilling to upset current political stability, an all-out assault on the region has been overruled, and instead, two of America’s most cunning, courageous and ruthless soldiers from the Special Forces elite commando squad have been selected to seek out and destroy these alien intruders.  Congratulations, pal, you’re one of the chosen.  But before you take pride in being the best, be warned.  You’re about to come face to face against Red Falcon, the cruelest life-form in the galaxy.  He arrived on Earth thirty years ago (that’s six months time in an alien’s life) to establish a foothold from which he will attempt to conquer our world and then use it as a stepping stone toward his ultimate fiendish goal:  domination of the entire universe.  Needless to say, playing hero won’t be easy.  But you have no choice — you must be a hero.  Because if you fail, life as we know it will cease to exist, and the vile Red Falcon will rule forever.  If you succeed, well…it doesn’t matter, because I doubt you will.

PROBOTECTOR’s:

It’s the year 2633 A.D. Technology has reached a level so advanced that nature and science now exist in harmony and peace reigns throughout the world…   but beneath the calmness something beyond all imagination is discovered that threatens the existence of mankind. While conducting top secret research, a special task force of scientists find that an alien being from the Galaxy of Apocalypse is plotting to wipe out the human race.  In order to protect the Earth and its people, two combat robots (PROBOTECTOR), RD008 and RCO11, have been developed.  Their mission is to go to the alien’s fortress in the Galga Islands and see that they are exterminated.

While the future and robots are interesting… I have to say that Contra wins.  There is just a lot more meat to that story than there is to Probotector’s, even if much of it makes little sense.  In Probotector’s favor, the bad guys do come from the Galaxy of Apocalypse which sounds intense.

The next big difference between the two is the art. I’ve played through both of these games multiple times recently and I’m fairly certain I’ve caught everything  (if you happen to know I missed something please point it out to me.)  The images are fairly self explanatory but for the few of you who don’t know Contra is on the left and Probotector is on the right

Protagonists: 

Seeing as the probotector doesn’t have the grossly enormous shoulders that the humans do I’m going to say that they win, also they are robots.

Enemies (side-scrolling stages):

Enemies (tunnel stages):

I don’t understand the changes for those last two.  Neither of the Contra baddies look very human. They appear as robotic as the aiming robot from the sidescrolling stages.  So why the pointy headed robots were put in is beyond me.  I suppose they were simply playing it safe.

Bosses:

The only boss they changed was the Giant at the end of Stage 6: the Energy Zone.  Again, the Contra boss doesn’t appear to be human. Perhaps his rounded muscles and skin tight spandex pants were too humanesque?  The giant from Probotector is very blocky, because all robots are blocky… ?

The Ending:

The only difference in the ending is the vehicle in which your character(s) escape from the exploding island.  In both games defeating Red Falcon saves the universe.

Minor graphical changes:

The energy rings that the eye on the Terminal boss of Stage 2: Base 1 shoots out are red instead of blue in Probotector.  The boss at the end of Stage 3: Waterfall has had the segments of his arms changed from gray to blue in Probotector.  Finally, the weapons pods in the final stage of the game are not the standard orange/red they are throughout the entirety of Contra and every other stage in Probotector.  Instead, they are a soft pink color.

Conclusions:

The changes made to Contra to enable it to be sold in Europe appear to be purely cosmetic.  The greatest change is in the game manuals. I suspect that both the story lines were created on the spot by Konami, America and Konami, Europe employees without much consideration for the Japanese source material, if there ever was one. Graphically, the changes seem unnecessary, because many of the robots/aliens you face in Probotector are humanoid in design and one could easily assume they were human if the manual didn’t explicitly state otherwise.

How My Garden Grows!

It’s been just over a month since we first planted the garden and I figured it was time to give all the readers an update.

It’s been just over a month since we first planted the garden and I figured it was time to give all the readers an update.  First, we might have planted things a little too early as there was some rainy/frosty days in April that took a toll on the plants.  The eggplants seem permanently stunted as do the peppers.  Second, slugs really like to eat tender plants and eat them they will!  We’re giving the eggplants and peppers another week or two before we pull them and put something else in.  The nice thing about growing things here in this part of northern California is that you can get in two or three “crops” per season!  One of the small perks, I suppose.  The slugs were a different matter and we lost several of our pole beans, cucumbers, and soy beans to the little suckers before we looked up how to deal with them:  beer traps.  The traps worked great, though just to be careful we spread used coffee ground around the younger sprouts to keep the slugs away, these two measures appear to have worked.

The plants that look best right now are the tomatoes and zucchinis which are growing at a great clip.  I already mentioned which ones looked the worst.  The cantaloupe never came in.  We replaced the cucumbers that were eaten with some cucumber and bean sprouts we picked up at a local nursery store and put them in.  Our chard is just about ready to be harvested and we’re hoping to have tomatoes and zucchinis by the end of the month.

Sadly, the vegetables that we planted in the front of the house (tomatoes, onions, beans, and peppers) were all either devoured or simply failed to thrive in the front yard.  The beans sprouted and then were promptly eaten, the tomatoes grew a little, turned a sickly green color and then immediately bloomed, the peppers and onions seemed to simply wilt away.  I don’t know if the plants weren’t getting enough nutrients, they did have to compete with a tree and several large hearty hedges, or if we didn’t transplant them with enough compost and fertilizer.  In the end, we ended up pulling out all of the vegetables in the front and planting annuals.  We won’t be able to eat anything growing in the front but at least the yard will have a little more color in it.

I also discovered that wild strawberries are growing in the backyard but they’re competing with the lawn grass and a fruit tree.  I don’t know whether to pull the plant up or try to clear the ground around it and see if it thrives.  Are wild strawberries any good?

Garden Planted!

The soil arrived bright and early last Saturday and I spent the first part of the morning moving it from the front driveway to the back and into the box.  I don’t own a wheelbarrow and so was using a tarp to haul all the dirt back, until one of my neighbors came over and volunteered his wheelbarrow!  With the added technology the moving went much faster.  Once all the dirt was in the box I spent the next 30 to 40 minutes getting the soil saturated with water.

After a trip to the local ACE garden section and we picked up a number of things:  Tomatoes, eggplants, peppers, onions, parsley, leeks, cucumber seeds, yellow cucumber seeds, pole bean seeds, edamame seeds, kale, zucchini, and cantaloupe seeds.  I’m hoping to see some of the seeds push through the surface in the next 3 or 5 days.  When we planted everything it was sunny and the temperature was trending up to the 7os… But, this week its been cold and overcast… I’m hoping the weekend brings the sun and warmth and we start seeing some seedlings.  Then, of course, I’ll have to worry about birds something already tore one of the peppers in the front out.

So, a purchase of some wire mesh cages is on the horizon.  This is my first attempt at home gardening.  I’m hoping it turns out well, but we’ll see.  There is so much space in the box, and much more on the other end (See picture below) because many of the plants we put in can get quite big (zucchini and cantaloupe especially) we wanted to make sure there was going to be room for everything and that no plants choked out any others.

Once these plants are growing and (hopefully producing) I’ll write more.  Alternatively, if they all die I’ll let you know too, I’m not expecting that outcome though…  What an adult-like adventure I’m having!

Old Stuff: Necron Heavy Support

So here you can see the the Heavy Support models from my Necron army.  I don’t really use the Monolith that much (as it is an immediate target and the Monolith is no good at taking on Mech lists), got to love that model though, big and intimidating.  Actually Necrons aren’t that great in 5th edition, their troop choice is limited in usefulness, as are the Flayed Ones, and Pariahs (absolutely useless).  So, until the codex gets updated, showing up with this army puts you at an immediate disadvantage.  That being said, they are still numerous people who don’t quite understand how 5th edition changed the game (I’m still learning new things) so if you play well and exploit your opponents ignorance/weakness you can still pull off some great wins.  Anyway the army list will be posted at a latter time as it is in major flux as I update it to deal with 5th edition (total re-write).  Lets get to the models!

Necron Monolith - Laser Bait
Necron Monolith - Laser Bait

Heavy Support fist and we start with the Monolith.  This is a very large model!  About the heights of a Land Raider if you put it on its end.  I used the same paint scheme as was on my warriors: bolt gun metal, with scab red.  The model was base coated black and then the base of the model was given a number of layers of tin bitz to make it look worn as if, partially buried, before dry brushing over with bolt gun, and then a sparse brushing of mithril silver.  Considering it is one of the first models I assembled and painted I think it turned out pretty well.

Heavy Destroyers - Not Great but all You've Got
Heavy Destroyers - Not Great but all You've Got

Heavy Destroyers are the closest the Necron player has to a melta-gun which is absolutely necessary in 5th addition as tanks and transport vehicles come into their own in this iteration of the game.  While very powerful with a strength  9 AP 2 weapon in a full squad that is just 3 shots.  Again the same palette as used through-out the army with the white on the head to draw attention to the face and the blue on the chest for a little variety.

Tomb Spyders - The 'y' makes them Alien
Tomb Spyders - The 'y' makes them Alien

I have a third one of these that isn’t yet painted.  I was getting bored with the palette so I put in another tone of red on the legs.  The one on the right has a particle projector, which is useless as the BS of  2 and can not hit the broadside of a barn.  I haven’t been using them but are including them now as they help keep my warriors coming back.

Necron: Infantry

Necron: Command

Necron: Fleet

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