I’ve gone back to it but each play is for a short period, never more than a puzzle or two, anymore than that and I find myself being burned out on how unimaginative the designers were and how despite all the tools at my disposal I’d only ever need a handful of them to get through the entire game. Scribblenauts is a great concept, a nice toolbox, a good first draft, but it isn’t much of a game, and definitely not a fun one.
Seeing as this game came out almost a month ago and the 2 minute attention span of the Internet has moved on to the next “big thing” I thought it’d be appropriate to talk about Scribblenauts the game by 5th cell for the Nintendo DS. The game enjoyed near universal praise while it was being shown at conventions and show… Everyone kept talking about how great the concept was and how much fun they had solving the various puzzles the game presents you using the most ridiculous items possible (a personal friend kept telling me about using Cthulu and a laser sword (lightsaber being copyrighted) to complete one). On this wave of praise I made sure I had ordered the game and looked forward to playing it especially because it looked like just the type of game D would love as well.
When the game arrived I eagerly slid it into my DS and booted the system up, the game has a short tutorial (that I felt was still too long, this isn’t rocket science and besides the manual is lying right here in front of me!) and then you dive into the meat and potatoes. A quick description might be in order, in Scribblenauts you solve puzzles by summoning objects that you write into the game. The first 30 minutes was a blast, as I spent most of the time trying to think up the ridiculous things to summon into the world: black holes, clones, pirates, ninjas, etc., etc. After playing around I settled down into solving the puzzles and my enjoyment began to wane almost immediately. It wasn’t the concept of the game that had failed though, rather it was the imagination of the designers who came up with the puzzles. Very soon the obstacles placed before you become repetitive. And, despite the vast vocabulary at your disposal there are only so many variants on a flying, diving, and tying things together… I’m going to surmise that 90% of the words included in Scribblenauts dictionary will never be used. For one, there is no list and so players do not know their options. Second, players vocabularies aren’t vast. Finally, the game doesn’t really give you a reason to think outside the box, the puzzles are all variants on common themes: fetch this, bring these two things together, avoid this, etc. I could use a vine, wire, cord, or chain to tie two objects together but in the end I’ll keep using the rope.
An hour in and I had become bored and set it down.
I’ve gone back to it but each play is for a short period, never more than a puzzle or two, anymore than that and I find myself being burned out on how unimaginative the designers were and how despite all the tools at my disposal I’d only ever need a handful of them to get through the entire game. Scribblenauts is a great concept, a nice toolbox, a good first draft, but it isn’t much of a game, and definitely not a fun one.
So here you can see the the Heavy Support models from my Necron army. I don’t really use the Monolith that much (as it is an immediate target and the Monolith is no good at taking on Mech lists), got to love that model though, big and intimidating. Actually Necrons aren’t that great in 5th edition, their troop choice is limited in usefulness, as are the Flayed Ones, and Pariahs (absolutely useless). So, until the codex gets updated, showing up with this army puts you at an immediate disadvantage. That being said, they are still numerous people who don’t quite understand how 5th edition changed the game (I’m still learning new things) so if you play well and exploit your opponents ignorance/weakness you can still pull off some great wins. Anyway the army list will be posted at a latter time as it is in major flux as I update it to deal with 5th edition (total re-write). Lets get to the models!
Heavy Support fist and we start with the Monolith. This is a very large model! About the heights of a Land Raider if you put it on its end. I used the same paint scheme as was on my warriors: bolt gun metal, with scab red. The model was base coated black and then the base of the model was given a number of layers of tin bitz to make it look worn as if, partially buried, before dry brushing over with bolt gun, and then a sparse brushing of mithril silver. Considering it is one of the first models I assembled and painted I think it turned out pretty well.
Heavy Destroyers are the closest the Necron player has to a melta-gun which is absolutely necessary in 5th addition as tanks and transport vehicles come into their own in this iteration of the game. While very powerful with a strength 9 AP 2 weapon in a full squad that is just 3 shots. Again the same palette as used through-out the army with the white on the head to draw attention to the face and the blue on the chest for a little variety.
I have a third one of these that isn’t yet painted. I was getting bored with the palette so I put in another tone of red on the legs. The one on the right has a particle projector, which is useless as the BS of 2 and can not hit the broadside of a barn. I haven’t been using them but are including them now as they help keep my warriors coming back.
This set-up is complicated by the fact that no one can quite agree on who to poo-poo and what exactly deserves to have paeans written to its glory. Video games though just aren’t taken seriously and game journalism is seen of more as a cheer team rather than a bastion of stimulating conversation and critique.
Respect to a media isn’t given until those who profess a love for it, denigrate the majority of it… In an effort to bring more creditability to video gaming I’m offering this list of 10 things you’ll absolutely need to be one of those snobbish elitists you’d see if you ever went to art galleries, indy-music gigs, or read the New Yorker…
It seems in order to be taken seriously by the art industry, and the world at large, you have to poo-poo a lot of things while singing the praises of a small few… This set-up is complicated by the fact that no one can quite agree on who to poo-poo and what exactly deserves to have paeans written to its glory. Video games though just aren’t taken seriously and game journalism is seen of more as a cheer team rather than a bastion of stimulating conversation and critique.
Respect to a media isn’t given until those who profess a love for it, denigrate the majority of it… In an effort to bring more creditability to video gaming I’m offering this list of 10 things you’ll absolutely need to be one of those snobbish elitists you’d see if you ever went to art galleries, indy-music gigs, or read the New Yorker…
10. Braid – Braid is the future of video games, movies, life, everything. Don’t believe me? Just asks its creator, Jonathan Blow, who has managed to make his own ego the main selling point of this brainy platformer. Now, you don’t actually have to beat the game, you don’t even have to play it. Simply mention Braid, or it’s creator, in any video game discussion as an excellent example of form reflecting content, or comment on the delicate and multi-layered story in a condescending voice and you’re peers will soon be asking you what games they should like and why.
9. Zork – As a connoisseur, a collector, a critic you know the importance of packaging, how the context of an item contributes or detracts from how that item is perceived and interpreted. Zork is one of the most famous PC games ever made, familiar to even those outside of the hobby. So you know that Zork was originally sold in small plastic baggies with a 36-page booklet, right? and that is the version that you have. Why is this important? Because you own a piece of gaming history before it was commercialized, before the hobby was “sold-out.” It is important to play Zork so that you see just how far the format has degenerated since its inception… Here is story-telling! Games today eschew story in exchange for fancy graphics and complex sound tracks, all wrapped around 12 year-old male power/revenge fantasies. You also need to play Zork, in order to know what a grue is, in case your expertise and right to belittle everyone and everything to do with the hobby is questioned.
8. Sega Dreamcast – Sega tried so hard too, The Dreamcast was the companies swan song before they got out of the hardware business altogether. Why do you need one? Well because as a snob you know that the biggest isn’t always the best, in fact, you’ve based you’re entire value system around hating and vilifying anything that the majority like. The Dreamcast is the perfect system, not only because it had a surprising number of great games on it, as well as truly bizarre ones that help your connoisseur cred, but it also failed to be commercially successful. Not because the system had actual technical flaws, It’s parent company had used up any good-will consumers might have had towards them long before, or a myriad of other reasons. It failed solely because the proletariat failed to perceive its glory, but snobs recognized its greatness which is why they still own one and endlessly talk about how much better it was than the PS2.
7. Any board game designed by a German – If you follow the broader world of gaming you know that there has been a recent revolution in the boring old world of board games. Over the last few years European game designers have muscled in on the boring American market bringing to our shores such games as Carcassone, Puerto Rico, and numerous other board games that aren’t Monopoly or Life with a new skin… Having at least one of these games shows that your love of gaming transcends boundaries and medias. It also shows that your snobbery does as well, “If it isn’t designed by someone with an accent in their name it really isn’t worth playing.”
6. Any game that sells on the secondary market for more than $200 – Obviously it has to be complete… That cardboard box adds anywhere from $25-$100 dollars to the aftermarket price. Why do you need one of these? For a number of reasons: you get to brag to everyone just how much your complete MIB copy of Panzar Dragoon Saga is, not that you care about that sort of thing; it shows that you you take care of your collection, that you are not a gamer, anyone can be that, you are a collector: that you have impeccable taste, others might have to scrape together a small fortune to get their hands on a game everyone, belatedly, recognizes as great, you bought it when it first came out, when everyone else was buying garbage like Killer Instinct you picked up a copy of Earthbound.
5. Softporn Adventure – Software erotica, wasn’t always easy to come by… In fact digital images of naked women weren’t even possible with early computers, and early attempts at digital pornography are more disturbing than titillating. Softporn Adventure was one of the first digital attempts at adult oriented gaming. The game lacks any graphics and is tame even by the standards of its time. Despite all that the game created a huge controversy and was bootlegged and pirated across America’s high school and college campuses. This rare piece in your collection tells people your love of the art isn’t bound by bourgeoisie attitudes toward sex, feminism, and class. Bonus snob facts: This game was originally published by On-Line Systems, which would become Sierra On-line, and is the only game the company made that does not include graphics. Also Roberta Williams (creator of King’s Quest and other adventure games) is naked in a hot tub on the cover.
4. Japanese copies of Games released in English – That’s impressive that you own Casltevania 1,2, and 3 complete MIB. Did I tell you I have a copy of Akumajō Dracula, Dorakyura Tsū: Noroi no Fūin, and Akumajō Densetsu? No, well I do. What’s that you have Final Fantasy 3? That’s nice, check out my copy of Fainaru Fantajī Shikkusu. Things are just better when you can’t understand them, also they have crosses and boobies in the original versions.
3. An irrational, undying, love for some game designer – It really doesn’t matter who… Sid Meier, Hideo Kojima, Shigeru Miyamoto, Tomonobu Itagaki, the Gollop Brothers, Brian Reynolds, Hironobu Sakaguch, the list is endless… As long as you’ve picked one and will defend any and every game, statement, or bowel movement they’ve ever made. You’re not a fanboy though, so you’re going to have to dress up your slavish commitment up in big words, and technical terms… Talk about moving the media forward, paradigm shifts, innovative controls, restructuring design elements, advanced responsive AI, groundbreaking story-telling, etc., etc.
2. A videoed speed-run of your favorite game, tool assisted doesn’t count – As an expert on all things gaming, you must occasionally show others just how amazing you are at games. Also, you’re better than them at games. One of the best ways to do this is to go through a game, preferably a hard one, as fast as you can without dying recording the whole time and then upload it to YouTube where the whole world can bask in the glory that is you… The video above, by Toad22484, is a speedrun of Contra, and it clearly shows how much better than you he is at gaming… With your own you’ll also be able to assert your dominance over the unwashed gaming masses…
1. An original arcade cabinet or prototype/demo cart – Either one. Possessing one of these not only shows you’re better than other gamers, disposable income to blow on superfluous collector’s items… Having one or multiples of these lets people see how you’re doing your part to preserve video game heritage. It will also make them jealous.
So there you have it, 10 things you’ll need to enter the gamerati elite. Best of luck I look forward to our hobby becoming as shallow, hollow, and joyless as other forms of mass entertainment are today!
With the bill load at work hitting maximum this week and next I don’t have the time I’d like to write up a few of the things that are on the back burner… I don’t even have time to get out of the office and record the goings on around the Capitol. I’ll be going in this weekend in order to have everything I have to turn in done and ready for session Monday morning.
Since I’m not able to create content right now, please enjoy some additional older content. My Necron HQ units… I have two Necron Lords one with a Staff of Light and another with A War Scythe. I also have both of the special characters for the Necron Army: The Deceiver and the NightBringer. I never use these two because my opponent either complain or just sink everything into killing them which makes for a boring game… I’ve found that the most useful HQ unit in a Necron army (with a standard point value of 1500) is a Lord with Resurrection Orb and Veil of Darkness. This set-up allows you to zap a squad around the table taking pot shots at units, the orb lets them stick around longer than they usually would. if you’re going to use the Veil to get close combat units to the enemy closer, it might be worth it to pay the extra 10 points and get a Warscythe, though the staff of light is just as good (with one extra attack) if you’re just fighting troops. Besides I’ve never been able to make Necron close combat units pay off…
If your opponent does let you use either of the C’tan units they can be a lot of fun. The Nightbringer can chew through entire units, I’ve used him to take out an entire Tau army actually! The Deceiver is a more subtle unit and using him successfully depends on how well you can exploit his special abilities… I’ve head people talk about doing it but never seen him used in such a manner successfully… I’d have to dig up the rulebook to be more clear on this… and it’s in the other room… If you’ve had great success running either of them, I’d love to hear how you go about doing it. The next Necron post will have my army list with it, so you can get an idea of how I play them.
Anyway enjoy the pictures! New content coming next week… The first post in this series is here.