The Tim Machine

His son though seem gifted with an ability to find new ways to end his life. Assisted by the near total absence of adult supervision Tim found ever increasingly bizarre and improbable ways to kill himself.

This is a piece of short fiction I wrote for a writing exercise for the Writer’s group I participate in. The idea was to take a story everyone knows (in this case The Time Machine by H.G. Wells) and remove one character, the ‘e’, and write a new story with that as the title. This is the work that was inspired by the ‘The Tim Machine’:

“Not again…” Was the first thought that crossed eminent geneticist Dr. Roland Tellers’ mind as he looked at the mess in his backyard, the next was “how does this keep happening?”  A dark stain underneath the junior jungle gym led him to believe it had started there, the lack of a body though momentarily confused him until he heard the low growl of  the family pet, Tilly, a supposedly harmless chocolate lab, beyond the tree line, as he walked across the manicured lawn he noticed a depression the grass weaving itself back to the sound he was following.  Just under the trees he caught a glimpse of Tilly and she of him.  The dog, usually playful and exuberant let out a low whine and came towards him her head down, tail wagging, Roland absently noticing her blood smeared muzzle.  Dr. Tellers didn’t bother reprimanding the dog, at this point, she knew she was in no real trouble.  Besides she’d only being following the instructions coded deep within her, a code Dr. Tellers had was intimately familiar with.  Quickly assessing the damage Dr. Tellers recognized that his son was beyond his help and went inside to get a trash bag and a shovel.

He had never wanted a son, never wanted a wife either, the two had just happened Roland considered both of them accidents which had cost him and his work dearly.  Roland’s love was only for his work, at a young age he had given up a broader life for the heady pursuit of knowledge.  He had made his first notable science experiment in middle school and had managed to get a  paper on protein-peptide interactions published in a small prestigious journal, his life unrolled in a predictable matter, college, graduate school, and professorship.  The only hiccup was Juliana, who he had met in graduate school, and who for some reason seemed obsessed with Roland.  Their “courtship” couldn’t be recognized as such by anyone, Juliana pursued and Roland ignored.  It was out of the hopes of reducing distractions that he said yes to her when she proposed to him for the fifth time, a poorly thought out conclusion that was.  Juliana immediately intruded herself into the one aspect of Roland’s life he consider important his work… From that low “high” the relationship rolled downhill.  Dr. Tellers regretted that he ever had sex with his wife and he very much regretted that after their divorce when she found out she was pregnant she’d decided to keep the baby.  The child that shared half of Roland’s genetic makeup was a  small, cute, high-spirited boy.  Juliana named the boy Timothy.  Not wanting a child but unwilling to let the boy go fatherless Roland attempted to simulate what he thought a father should be, when it didn’t interrupt with his work.  So it was that every weekend Roland picked up Timothy and took him back to his house, and then attempted to be a father while letting the boy do whatever it is boys do.

The first time it happened Dr. Teller’s was terrified, despite the fact that it was an accident and he himself was blameless, he had been working in his basement lab at the time.  Reporting it to the Police or having to interact with Juliana would take too much time.  It was dumb luck that Juliana was on vacation and he had the boy for a month, that he had been working on aging, and the simple genius to apply what he had been working on in the lab to his own personal problem.  Two weeks and countless failures later he pulled it off, just in time to hand the boy back to his mother when she came to pick him up.  Of course, that first model had some kinks to work out, a few bugs and oddities to it, Roland noticed them almost immediately.  The boy was lackadaisical, absent mind and ed, his skin took on an odd tint under direct light.  Dr. Tellers though had ample time to perfect the process, he did after all see the boy every week.  Better though, the work he had done on Tim, had given him insights into aging and the proteins responsible for the process.  Paper after paper came out of his lab as he recreated the field of gerontology, making Roland Tellers famous, respected, and rich.  Tellers hardly noticed and everything went back into his work.  By the fourth model Dr. Tellers had perfected the process, had grown bored, and moved on to other things.

His son though seem gifted with an ability to find new ways to end his life.  Assisted by the near total absence of adult supervision Tim found ever increasingly bizarre and improbable ways to kill himself.  Dr. Tellers at times suspected that somehow, despite the scientific impossibility, his son knew that it didn’t matter what he did, a new him would be back the next day.  As he got older, the boy was ten now, the deaths became more and more ridiculous, and then they became mundane.  As Roland gathered his son’s, more precisely another copy of his son’s, intestines in a bag he began to regret ever having cloned and rapidly aged his son 10 years ago, but after all this time it was much, much too late to go back.  Having gathered the boy into the bag he carefully took the bag down into the basement and threw it carelessly into the incinerator and started the beast up.  As he made his way into his basement lab he absentmindedly started up the machine that he so long ago had callously labeled “The Tim Machine”. He still chuckled at the name…  By the morning Tim would be back in his bed and no one but him and Tilly would know anything had happened.

Things California Needs to Fix

Everyone else is doing it, why not me? Actually I’m not going to do any such thing because I realize, unlike 99% of those offering advice, that the issue is very complicated and I don’t have enough information to make a meaningful contribution to the discussion. Instead, I thought it’d be more constructive to talk about what I do know and witness everyday at work and how that in its own way contributes to the gridlock in Sacramento.

Palms_and_Power_by_umbragradiusEveryone else is doing it, why not me?  Actually I’m not going to do any such thing because I realize, unlike 99% of those offering advice, that the issue is very complicated and I don’t have enough information to make a meaningful contribution to the discussion.  Instead, I thought it’d be more constructive to talk about what I do know and witness everyday at work and how that in its own way contributes to the gridlock in Sacramento.

California’s statutes fill up 4 book shelves and is a staggering 330 odd volumes.  Each year the Senate and Assembly introduce over 2000 bills…  I don’t think any single bill gets the attention and scrutiny it deserves before it ends up on the Governor’s desk.    Instead of measuring success in terms of quantity of bills made into law, our elected officials could work on the quality of their legislation.  There exists a Commission on Law Revision in California, this group needs to be amped up and tasked with going through the entire code, instead of a few pieces, and get rid of the dross and excess…  The Constitutional Revision Commission needs to be reconstituted as well and tasked with cleaning-up California’s bloated state constitution, their recommendations then need to be heeded and acted on instead of being killed off by the State Legislature (which is what happened in the early ’90s.)  If these two Commissions recreated in a truly bipartisan way and given broad enough powers to act I thin enacting their conclusions could go a long way to creating meaningful reform here in California.

I’ve watched countless policy committees meet, and every session of the Assembly and most of the Senate’s in the past two years.  There is very little common ground between the two parties, Members here are so bent to one or the other ideology that, it seems, there is no point in listening to an alternative or opposing view because you’ve already know what is the best possible solution.  Adhering to such hard ideological standards makes working with those who disagree with you impossible. It makes compromise impossible. It makes good politics impossible. It seems that the Republican or Democratic line is more of a religion and less of a viewpoint.  There are no moderates or realists it seems in the California legislature.

I don’t see much political activism by regular people up here.  In fact figures show that Californians as voters and citizens are some of the least active.  In the absence of hearing from constituents, members only have their own staff and lobbyist groups to fall back to for commentary and input on bills, giving these groups a disproportionate power over legislation.  Furthermore citizens don’t participate in the lobbyist groups they’re members of and so a small minority of teachers, state employees, etc.. control a vast amount of money and political clout that might not be wielded bluntly if these groups accurately reflected their make-up.

In short I think Sacramento is too radical and too ideological.

Tuesday Share: July 7, 2009

I’ll talk about why I missed a week’s worth of blogging in the next post.  Right now I have to get out this week’s Tuesday Share!  Which because of my absence last week is going to be supersized.  Enjoy the links, and I hope you find something that questions your assumptions and makes you think!

I don’t have children but I’m currently interested in crafting and making and so when I stumbled upon thelongthread.com and found a list of 50 summer crafts for kids I bookmarked the post and added the site to my RSS feed.   There is enough content on that one page to fill an entire summer with activities for your kids, all of which have your kids making things, being creative, and using their imagination.  No passivity here!

Not part of their 30 days to a better man project, the Art of Manliness introduces you to knots!  The 7 basic ones everyone should know.  If you weren’t a boy scout you don’t know how handy a good piece of rope and the right not can make in any situation!  If you were a little review never hurt.

I still enjoy a good horror story, though I find much of what makes a horror story absent from the “horror” films of today.  This perhaps has to do with my discovery of the works of H.P. Lovecraft at an early age.  No one before the man or since has done weird fiction better.  This list of real places that inspired H.P. Lovecraft locales is a great read for the avid fan and the mildly curious, of course the best place to start is here!

There’s been a lot of talk recently of green shoots and the economy bouncing back, some banks have even paid back their TARP loans, for those of you who have only been getting the “glass is half-full” story, here is some economic analysis from the  “glass is empty and broken” crowd.

I haven’t had time to read the papers on this, but the story is too amazing not to share.  According to Scientists at the University of Alcalá de Henares in Spain people can be trained to echolocate just like dolphins and bats?!  There have been cases of blind people teaching themselves but this is the first paper on the subject.

Just going to point you over to this site: Cool Tools.  This is porn for those with a tool fetish! 😛

Efficiency has become a sort of obsessive hobby for the techno-hip nerd crowd (those that know what GTD and Lifehacker.com are), I don’t take this stuff too seriously and my organizational skills show that but simple things that help create a clean environment do contribute to flow, little things like organizing and cleaning up cable-clutter are great!

Sometimes the best way to mock something is to show what it would look like if it was actually practiced.  Case in point homeopathy hospital.

A anomaly or another sign that climate change is happening right now: Cicada Hawks are hatching early.

I for one am hopeful that the economic meltdown has brought to an end the consumer culture of the United States.  I’d much rather go back to an economy that is based on Americans making things and exporting them to the rest of the world, rather than fueled by the mindless consumption by Americans of stuff fueled by cheap credit.  One way to start doing that is stop calling Americans “Consumers.”

An interesting post on the book of Revelations: The context in which it was written;  how it was seen by those who originally read it; how it was seen by the early church; and, what it has come to mean for fundamentalist Christians.

The allure of an idealized pastoral life for those of us stuck in a technocratic world, and the failure of technology to be fulfilling.

The 10 Things You Absolutely Need to be a Gaming Snob

This set-up is complicated by the fact that no one can quite agree on who to poo-poo and what exactly deserves to have paeans written to its glory. Video games though just aren’t taken seriously and game journalism is seen of more as a cheer team rather than a bastion of stimulating conversation and critique.

Respect to a media isn’t given until those who profess a love for it, denigrate the majority of it… In an effort to bring more creditability to video gaming I’m offering this list of 10 things you’ll absolutely need to be one of those snobbish elitists you’d see if you ever went to art galleries, indy-music gigs, or read the New Yorker…

It seems in order to be taken seriously by the art industry, and the world at large, you have to poo-poo a lot of things while singing the praises of a small few…  This set-up is complicated by the fact that no one can quite agree on who to poo-poo and what exactly deserves to have paeans written to its glory.  Video games though just aren’t taken seriously and game journalism is seen of more as a cheer team rather than a bastion of stimulating conversation and critique.

Respect to a media isn’t given until those who profess a love for it, denigrate the majority of it…  In an effort to bring more creditability to video gaming I’m offering this list of 10 things you’ll absolutely need to be one of those snobbish elitists you’d see if you ever went to art galleries, indy-music gigs, or read the New Yorker…

braid10.  Braid – Braid is the future of video games, movies, life, everything.  Don’t believe me?  Just asks its creator, Jonathan Blow, who has managed to make his own ego the main selling point of this brainy platformer.  Now, you don’t actually have to beat the game, you don’t even have to play it.  Simply mention Braid, or it’s creator, in any video game discussion as an excellent example of form reflecting content, or comment on the delicate and multi-layered story in a condescending voice and you’re peers will soon be asking you what games they should like and why.

zork

9.  Zork – As a connoisseur, a collector, a critic you know the importance of packaging, how the context of an item contributes or detracts from how that item is perceived and interpreted. Zork is one of the most famous PC games ever made, familiar to even those outside of the hobby.  So you know that Zork was originally sold in small plastic baggies with a 36-page booklet, right? and that is the version that you have.  Why is this important?  Because you own a piece of gaming history before it was commercialized, before the hobby was “sold-out.”  It is important to play Zork so that you see just how far the format has degenerated since its inception…  Here is story-telling!  Games today eschew story in exchange for fancy graphics and complex sound tracks, all wrapped around 12 year-old male power/revenge fantasies.  You also need to play Zork, in order to know what a grue is, in case your expertise and right to belittle everyone and everything to do with the hobby is questioned.

It's Thinking...
It's Thinking...

8.  Sega Dreamcast – Sega tried so hard too, The Dreamcast was the companies swan song before they got out of the hardware business altogether.  Why do you need one?  Well because as a snob you know that the biggest isn’t always the best, in fact, you’ve based you’re entire value system around hating and vilifying anything that the majority like.  The Dreamcast is the perfect system, not only because it had a surprising number of great games on it, as well as truly bizarre ones that help your connoisseur cred, but it also failed to be commercially successful.  Not because the system had actual technical flaws, It’s parent company had used up any good-will consumers might have had towards them long before, or a myriad of other reasons. It failed solely because the proletariat failed to perceive its glory, but snobs recognized its greatness which is why they still own one and endlessly talk about how much better it was than the PS2.

Carcassonne_lg

7.  Any board game designed by a German – If you follow the broader world of gaming you know that there has been a recent revolution in the boring old world of board games.  Over the last few years European game designers have muscled in on the boring American market bringing to our shores such games as Carcassone, Puerto Rico, and numerous other board games that aren’t Monopoly or Life with a new skin…  Having at least one of these games shows that your love of gaming transcends boundaries and medias.  It also shows that your snobbery does as well,  “If it isn’t designed by someone with an accent in their name it really isn’t worth playing.”

cash6.  Any game that sells on the secondary market for more than $200 – Obviously it has to be complete…  That cardboard box adds anywhere from $25-$100 dollars to the aftermarket price.  Why do you need one of these?  For a number of reasons: you get to brag to everyone just how much your complete MIB copy of Panzar Dragoon Saga is, not that you care about that sort of thing; it shows that you you take care of your collection, that you are not a gamer, anyone can be that, you are a collector: that you have impeccable taste, others might have to scrape together a small fortune to get their hands on a game everyone, belatedly, recognizes as great, you bought it when it first came out, when everyone else was buying garbage like Killer Instinct you picked up a copy of Earthbound.

sexy, sexy, text
sexy, sexy, text

5.  Softporn Adventure – Software erotica, wasn’t always easy to come by…  In fact digital images of naked women weren’t even possible with early computers, and early attempts at digital pornography are more disturbing than titillating.  Softporn Adventure was one of the first digital attempts at adult oriented gaming.  The game lacks any graphics and is tame even by the standards of its time.  Despite all that the game created a huge controversy and was bootlegged and pirated across America’s high school and college campuses.  This rare piece in your collection tells people your love of the art isn’t bound by bourgeoisie attitudes toward sex, feminism, and class. Bonus snob facts:  This game was originally published by On-Line Systems, which would become Sierra On-line, and is the only game the company made that does not include graphics.  Also Roberta Williams (creator of King’s Quest and other adventure games) is naked in a hot tub on the cover.

Akumajou Densetsu4.  Japanese copies of Games released in English  – That’s impressive that you own Casltevania 1,2, and 3 complete MIB.  Did I tell you I have a copy of Akumajō Dracula, Dorakyura Tsū: Noroi no Fūin, and Akumajō Densetsu?  No, well I do.  What’s that you have Final Fantasy 3?  That’s nice, check out my copy of Fainaru Fantajī Shikkusu.  Things are just better when you can’t understand them, also they have  crosses and boobies in the original versions.

3.  An irrational, undying, love for some game designer – It really doesn’t matter who…  Sid Meier, Hideo Kojima, Shigeru Miyamoto, Tomonobu Itagaki, the Gollop Brothers, Brian Reynolds, Hironobu Sakaguch, the list is endless…  As long as you’ve picked one and will defend any and every game, statement, or bowel movement they’ve ever made.  You’re not a fanboy though, so you’re going to have to dress up your slavish commitment up in big words, and technical terms… Talk about moving the media forward, paradigm shifts, innovative controls,  restructuring design elements, advanced responsive AI, groundbreaking story-telling, etc., etc.

2.  A videoed speed-run of your favorite game, tool assisted doesn’t count – As an expert on all things gaming, you must occasionally show others just how amazing you are at games.  Also, you’re better than them at games.  One of the best ways to do this is to go through a game, preferably a hard one, as fast as you can without dying recording the whole time and then upload it to YouTube where the whole world can bask in the glory that is you… The video above, by Toad22484, is a speedrun of Contra, and it clearly shows how much better than you he is at gaming… With your own you’ll also be able to assert your dominance over the unwashed gaming masses…

you wish you owned it
you wish you owned it

1.  An original arcade cabinet or prototype/demo cart – Either one.  Possessing one of these not only shows you’re better than other gamers, disposable income to blow on superfluous collector’s items…  Having one or multiples of these lets people see how you’re doing your part to preserve video game heritage.  It will also make them jealous.

So there you have it, 10 things you’ll need to enter the gamerati elite.  Best of luck I look forward to our hobby becoming as shallow, hollow, and joyless as other forms of mass entertainment are today!


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