Re-reading Camus: the Myth of Sisyphus Pt 3

No one gets up in the morning and continues living because they believe there is a God, they get up because they’re compelled to keep living by billions of years of evolution. They get up because life is, in general, pretty fucking amazing. They get up because they have a work they love doing, they have family and friends that care about them and that they care about.

Find the first two parts here and here.

Franz von Stuck's Sisyphus
Franz von Stuck's Sisyphus

I left you last at the beginning of Camus’ critique of other philosopher’s thoughts and rationalizations for suicide.  Camus doesn’t deal with every philosophy, ever -ism, he takes up the only existential philosopher’s and only those who have directly dealt with the issue of suicide.  This list includes: Chestov ( I haven’t read), Kierkegaard (I have), Jaspers (haven’t), and Husserl (have).  Camus states in the very beginning that each and every one of them fails, they abandon reason and escape the problem of suicide by a leap of faith, “a forced hope.” Jaspers’ is the most forthright of the philosophers in this regard.  After enumerating in how many ways Man fails to connect to the world around him, turns that failure is transcendence?!  Unable to find purpose or meaning Jasper inverts it all and says that this is meaning, “That existence which, through a blind act of human confidence, explains everything, he defines as ‘the unthinkable unity of the general and the particular.’ Thus the absurd becomes god, and the inability to understand becomes the existence that illuminates everything.”  How convenient for Jasper that when his reasoning got him in a tough spot, when it appeared he  might have to say that the only logical thing to do in an absurd world is to kill yourself, he declares that the complete absence from reality of meaning or purpose is a direct sign that there is!

Chestov simply states that when we reach the absurd we have found God, that “we must rely upon him even if he does not correspond to any of our rational categories.”  Faced with the absurd we must take the leap of faith and trust to God.  Chestov rejects reason and hopes that there is something beyond it.   Camus is quick to point out that reason and this world are all Humanity has to work with and that by making the absurd God and removing them from this world into a world beyond, they’ve both lost all meaning to mankind.  Logic and reason, which if you remember were all Camus was going to use when he began his inquiry into suicide, is not these philosopher’s strong point as Camus repeatedly points out.  They’ve abandoned it when they make the hopeful leap of faith, Kierkegaard does the same as Chestov if not more so turning the Christian God of his youth into a monster of a deity that requires a sacrifice of the intellect to satisfy it.

Camus rejects all of this, he wants to know if he can live with what he knows and with that alone.  Camus dismisses the failed attempts of his predecessors with these words:

If in order to elude the anxious question: “what would life be?” one must, like the donkey, feed on the roses of illusion, then the absurd mind, rather than resigning itself to falsehood, prefers to adopt fearlessly Kierkegaard’s reply: “despair.”  everything considered, a determined soul will always manage.

So what do I think about all this?  I find that without me knowing it that my thoughts on life have been heavily influenced by Camus.  The first time I read this I know there were parts that I didn’t understand and simply continued reading in the hopes of finding some clarity…  I do not recall finding it, but rereading the essay it is clear I did.  I haven’t sat down and mapped out my logic or reasoning, but I don’t need any other reason to live than that I have a life.  In a conversation with a Mormon Bishop I was asked, “Without God why do you even bother getting up in the morning?”  I honestly do not understand this question.  I suspect that those who ask it don’t either.  No one gets up in the morning and continues living because they believe there is a God, they get up because they’re compelled to keep living by billions of years of evolution.  They get up because life is, in general, pretty fucking amazing.  They get up because they have a work they love doing, they have family and friends that care about them and that they care about.  I told him this and he seemed taken aback, and then asked “What about when you die?”  I laughed out loud at that point, though I quickly apologized.  I don’t remember my life before I came in to it and I don’t think I’ll remember it afterwards.  Is your life, right now, only worth continuing if a eternity of existence is promised after you die?  I doubt it.  Living is its own reward… Camus’ thoughts are quite a bit more stylized than that, demanding that Man live life constantly rebellion against the fact that the world is absurd and that life must end…

I’ll be discussing and commenting on that in the next edition, which covers Camus’ “absurd freedom” and then moving on to the “absurd man”

Analog Gaming: Arkham Horror and Survival Horror Games

Want to keep playing after the console’s turned off? Pull out the dice and tokens analog gaming lives on! This time I talk about Survival Horror video games their history and their analog equivalents.

Resident Evil, Silent Hill, Alone in the Dark.  These names are instantly recognizable to gamers.  If you haven’t played the games or are not of fan of survival horror games you’re still aware of them and their meteoric rise to the top of the gaming charts (since to be replaced by the FPS).  But where did the idea of a survival horror come from and does it have parallels in the pen and paper, analog world of gaming?  The answer is of course that it does!

The survival horror genre of games takes a number of disparate elements and combines them to create a unique experience for the player.  The recipe looks something like this:  1 part horror movie, 3 parts adventure game, 2 part action game, 1 part RPG, and 4 parts paranoia and tension, mix, bake at 450 degrees. Viola!  Survival horror.  Resident Evil is usually pointed at as the first survival horror game, and the game created the label.  There were a numbers of video games released before Resident Evil that contained some, if not all, of the elements of the Survival Horror genre, the oldest being Infocom’s The Lurking Horror (1987). It was a text adventure game inspired by H.P. Lovecraft’s writings and known for putting the player on the edge of their seat.

Sweet Home
Sweet Home

Capcom’s Sweet Home (1989) was a horror RPG while not the first graphical horror game (the Atari 2600 had a few but thy’re universally bad and fail to create the fear/tension that is the hallmark for the genre) is an early attempt at creating a game that recreates the fear and tension that horror movies aim at.  Sweet Home has been acknowledge as one of the prime influences on Resident Evil.

Alone in the Dark
Alone in the Dark

The other big influence was Infogrames’ Alone in the Dark (1992) series.  Alone in the Dark was a third person 3-d adventure game that put the player in the role of a man (or woman) trapped in a house consumed by evil, and while combat played a role in the game it was secondary to exploration and puzzle solving.

With Resident Evil, the genre was labeled and came into its own.   The franchise was wildly successful, despite its flaws (and there were many:  clunky slow controls, mixed visuals often too dark, inflated difficulty through item scarcity, restricted saves (damn those ink cartridges), an incoherent story line, etc.)  No, the reason Resident Evil worked was that it gave the same chills and bumps that shock horror films do.  It kept you on the edge of your seat, it created tension and paranoia, and people loved it.  They still do in a way, though the franchise has moved closer and closer to becoming a FPS.

Arkham Horror
Arkham Horror

Survival horror didn’t start on consoles though.  The horror genre is old, remarkably old, and just a little younger than story telling itself.  Our oldest written sources are full of ghosts and nightmarish creatures.  Modern horror’s roots can be found in the 18th century.  Gothic horror rose in the mid 18th century and was focused on “an appreciation of the joys of extreme emotion, the thrills of fearfulness and awe inherent in the sublime, and a quest for atmosphere.”   It was this genre that Lovecraft made his own in the early twentieth century, coupling extreme emotion with alienation and existential horror. It is in the world of table-top RPGs that we find the earliest instance of a game attempting to evoke horror, tension, and paranoia in the player.

The Call of Cthulhu RPG was first released in 1981 and was set in the 1920-30’s that Lovecraft set his own stories the plots that players play start out innocent enough but usually end with the player’s character going insane, if not being horribly maimed or killed by some monstrosity.  Some of the game’s more prominent themes were awe and terror of the unknown and the price such knowledge had on the human psyche

In 1987 Call of Cthuhu was adapted for a board game:  The Call of Cthulhu: the Board Game. The board game attempted to distill Lovecraft’s mythos and the themes of the RPG into a board game that could be played in an hour or so opposed to days.   Unlike acting (on the screen or role-playing) that can create an atmosphere of paranoia and tension through editing and surprise, the board game does so by slowly escalating the difficulty of the game and putting a random time limit on the players before some terror is unleashed upon the earth, an encounter the players rarely survive .  These two things created the tension, paranoia, and at times the fear that are so essential to the horror genre.

I really enjoy Arkham Horror but it certainly isn’t for everyone:

The game in all it's esoteric glory
The game in all it's esoteric glory

There are hundreds of cards and tokens and the rules aren’t intuitive.  Despite this I love the game and it is possible to pick up the game on your own with a couple of understanding friends around to help you figure it out.  I’m always trying to rope 3 or 4 friends together to play the game, those who aren’t intimidated by the board inevitably find they’re having a good time.  If you’re not into competitive games Arkham Horror is perfect as everyone has to cooperate in order to beat the game.   If you’re looking for a less complicated co-op horror game A Touch of Evil is good as well.  So next time your power goes out whilst playing Resident Evil 5, light some candles, and pull out Arkham Horror and play to keep the terrors coming!

Resources:  Fantasy Flight Games – the publishers of Arkham Horror and its expansions, Flying Frog Productions – the publishers of A Touch of Evil, Chaosium – The publishers of Call of Cthulhu, Let’s Play Already: Arkham Horror – An in-depth play through of the game with commentary, pictures, and rule explanation, I used this to help me play my first game

Eurydice in Rags

…end up, fantasizing, about the long, drawn out, descent to, the underworld…

Scattered

is how i find

myself

so often

My mind shakes

and trembles

standing

alone in a

sterilized

hall with a walker

and dirty shift

An image

that comes

to mind

only because

it’s true

and the

intent of this work

Shifts every

three lines

wanting to write

to say how

hard it is

to think

to create

and you

end up

fantasizing

about the long

drawn out

descent to

the underworld

Dead

Long before you

ever arrive

Accosted on the Way to Work, 8:32 am

…or the destitute

Joshua leaves

all his memories

at the bottom

of empty bottles…

You never forget

the words of

a hobo prophet

a junkie messiah

anointed in the

castoffs of the

world, spiced

by the ramvod

smell of

rotting teeth

No

you never forget

nevermind

that he’s mad

consumed by

a hunger

nothing

her can

now provide

“The world opens

and shopping

carts fall in, then

you

will know

the time of

garbage has

come, the

rise of

the refused!”

powerful words

even when

they mean

nothing

for a pittance

morewsdom

can be ha

for a bottle

of Trader Vic’s

an Apocolyptica’s

worth is yours

reasonable rates

Just remember

the given word

is your’s alone

for the destitute

Joshua leaves

all his memories

at the bottom

of empty bottles

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