Desktop Dungeons: First Impressions

What your start screen looks like after a few tutorials and dungeons

and I’m in it! If you recall not too long ago I talked a bit about indie games? One of the games I mentioned there was Desktop Dungeons, a fun little pseudo rogue-like that had quite a bit of depth to it. The game has been in Alpha for about a year now, two days ago I got an e-mail from the developer, QCF Design, letting me know that the game had officially entered it’s Beta stage (one of the benefits of pre-ordering the final version was getting in on the beta.) I sat down last night for an hour or so and test-drove the latest iteration of the game. The biggest change I noted was graphical: Continue reading “Desktop Dungeons: First Impressions”

Want to learn how to play Dwarf Fortress?

Looks compelling and... Opaque

I’m having trouble recalling when someone first tipped me off to Dwarf Fortress… 2006 or 7? It was a fairly vague description “rogue-like” and “open world” were all I remember being said. I was intrigued though and seeing as I was a poor college student at the time (I’m merely a poor professional, now) I looked up the website and downloaded the game not really knowing what to expect. It wasn’t Dwarf Fortress… After spending 30 Continue reading “Want to learn how to play Dwarf Fortress?”

Contra Vs. Probotector: Contra III VS Super Probotector

SNES Edition

It’s been awhile since the last installment of my sprite/manual comparison of the Contra Series, you can find the previous episodes here, here, and here. Wow, it’s been awhile so I’m just going to dive right into the comparisons: Continue reading “Contra Vs. Probotector: Contra III VS Super Probotector”

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