Let’s Play Quest for Glory: So You Want to be a Hero? Part 11

The Big Baddy

With the Brother saved there are only two more things for Garcon to do in order to fulfill the counter-curse and become the Hero of Spielburg! What’s left to do again?

Drive the Curser from the Land?

and

Bring the Child from the Band?

Hrm… Perseii already has an idea on how to find the Baroness but he hasn’t yet run into the Curser, Baba Yaga, yet. Jackson moves to remedy that situation! A good Hero knows that you can’t beat ’em if you don’t know ’em. Everyone says Baba’s hut is somewhere on the western end of the valley so he goes looking there:

Yup, that must be it:

Definitely it… Danar thought about going over the fence, like any good thief wood, but:

Looks like whoever lives here thought of that… So, he approaches the gate:

A talking skull? You could do worse, I suppose… Seepgood hits him hard with his questions:

ask about Baba Yaga

That looks like an opening!

ask about deal

yes

ask about hut

ask about rhyme

This guy(his name is Bonehead, btw) sucks at security…

Remember back when we bought all those apples for the Jolly Blue Giant? and he gave us a bright red gem? Me too! If not go ahead and look back. I’ll wait…

Find it? Good!

That seems like the perfect thing to turn into someone’s eyes! Right?

give skull gem

Dealing with Divas…

What was that ryhme again?

hut of brown now sit down

Garcon Perseii Jackson Danar Seepgood! Master of all Chicken-footed huts he surveys!

look spider

Perseii moves slowly into the hut, his eyes peeled for Baba, but she doesn’t seem to be… AGH!

“Oh Goddess! She’s a master of doggerel verse! We’re DOOMED!”

“Oh no! She likes puns too! Kill me now!”

Out of the Pot into the…?

(Yes, I did have to type in Garcon’s name with the three spaces at the end, again. I hope you people appreciate what I put myself through for your entertainment)

You might ask why the most powerful magic user in the valley can’t get the mandrake root herself? Well, class that would violate the contract agreement the Adventurer’s Guild has with the Duplicitious League of Malcontents which stipulates that all Level 5 and higher baddies must offer lower level adventurers a fetch quest before killing them. See? Those Union dues don’t go to waste!

Cooking with Evil

Well, what are we supposed to do in the meantime? It’s not even close to midnight… hrm… We could play knife throw with the head of the thieves guild?

But I suck at that game… We could clean out the stables again?

That only takes a couple hours… We could Play Mage’s Maze with Erasmus?


yes

He then goes on to ask Danar if he also knows Fetch, Flame Dart, and Trigger spells. Which he of course does!

If we win it even comes with a nice prize!

So what are you looking at here? This is the board on which you play Mage’s Maze. The goal is to get your little wisp, not seen, from the upper left corner to the lower right corner, Erasmus’ wisp starts in the right left. You’ll use the open spell to move rocks, the fetch spell to move bridges and ladders, the trigger spell on your wisp to make it grow or shrink as needed (only small ones can go through caves and, only medium ones can climb down the ladders), the flame spell is used to attract your wisp but it doesn’t seem to work very well…
If your wisp wanders its way down to the lower right before Erasmus’ does you win. Again, you can’t directly control the things you just have to open the path ahead of them while blocking the way behind. Oh, and the wisps will kill each other based on their size if they meet…

At this point Seepgood’s wisp (the white thing half way down the right side of the screen is nearly there. I’ve cleared out the way to the end while also blocking Erasmus’ wisp which is that purple thing near the center of the screen…
After a good while of my wisp flailing about and me wasting all my magic trying to get him to go where I wanted him to Garcon finally wins:

Woot! Hopefully that killed enough time?

No?

Dammit… Let’s just grab the damn thing now!

Dammit! Well, I’m sure he gets it right next time! Until then…

Grave Robbing

Danar decides to abuse both the “rest” and “wait” commands in order to get through the rest of the day. Those, and just practicing sneak everywhere…

Eventually though midnight comes around and Jackson makes a dash for the Graveyard; on his way he encounters:

So, that’s a thing… In the graveyard Perseii grabs the mandrake and makes a run for it:

Hrm, Garcon must be missing something?

use undead unguent

That was it! Seepgood looks at his wrist to confirm the time:

and, this time, he enters the graveyard confident that he’ll walk out of it alive and with the mandrake root:

“frolic? Is that what they call it when they kill poor, innocent, livies?”

look ghosts

“gross”

look plant

Next week we return the mandrake root to Baba Yaga, get completely wasted, and more!

Let’s Play Quest for Glory: So You Want to be a Hero? Part 10

Sidenote: Exploring Erasmus’ Magic Fun House

Quite a bit nicer than the Wizard in King’s Quest 3…

Bears?! Everything is Cooler with Bears

The first thing Garcon needed to do was get better at some of his skills, mostly stealth. How do you that? Easy you walk around the forest endlessly channeling some mysterious force from beyond time and space that makes your body endlessly cycle through walking and sneaking.

Seriously, that is how you level up stealth. Perseii also spent time cleaning out stables, cast magic at random objects, picking his nose, and climbing trees and walls. All in a full days work!

Once that was done though he wanted to start counter cursing! So, how did that counter curse go again?

Free the Man from in the Beast

That doesn’t sound good! Problem is, Jackson hasn’t seen any beasts around here! Besides that White stag, but he’s pretty sure that belongs to the Dryad and you, as you’ll learn in these correspondence courses you do not want to mess with a tree lady!
Some more looking around is in order! Into the forest!

Continue reading “Let’s Play Quest for Glory: So You Want to be a Hero? Part 10”

Let’s Play Quest for Glory: So You Want to be a Hero? Part 9

Meeting Erasmus, Part Three

On the Warlock:

Baba Yaga:

Henry:

Continue reading “Let’s Play Quest for Glory: So You Want to be a Hero? Part 9”

Not a Review – Zork

This is not how I pictured it...

Why am I writing about a video game that came out 35 years ago? A game that is five years older than myself? One that consists of nothing but short paragraphs of descriptive text? Well, because I played and beat it for the first time last week. And, that is reason enough. Zork is what is now called a work of interactive fiction but at the time of it’s release was called a computer game. If you played the game back when it was released for home PCs you either had a pirated version or found the game hanging on a store shelf in a little plastic baggie with a photocopied manual. Oddly, enough I sometimes think that we’re going back to that era with the tiny plastic cases and anemic manuals… Today? You can play the game just about anywhere: on your iPhone or this website’s 404 error page.

So why now? Why did I wait so long to play Zork? I know I’ve had a copy of the game in some form since 1995 but I don’t think I ever even found the entrance to the underground empire until last week. I finally decided to sit down and play the game, for real, after being reminded of it by Ready Player One. Zork never played a role in shaping me as a gamer. I do know though that it did shape many of the people who designed the games that did have a role in my young gaming life (though probably not as much as Colossal Cave which isn’t mentioned at all in RPO) Zork is one of those games that every gamer seems to know of, if only as the name of an old game. Some know that it was an influential early adventure game. Some have played it, some have managed to complete it. I’m going to say the majority of those people are over 30. The beginning of a new year seemed the appropriate time to tackle all the IF games I’ve known and read and talked about for years. I started with Zork because it’s the one that people make the most fuss about. Continue reading “Not a Review – Zork”

%d bloggers like this: