The next morning after hearing the Stroyteller’s tale we check in on the Leopardwoman prisoner. The Laibon’s son seems to have a lot to say on the topic of her:
“That’s because he’s racist and doesn’t want you to marry this filthy jungle dweller”
“She speaks!”
“Who are you calling stringy?!”
“I’m the picture of physical fitness! Look at these stats!”
Having done as much as we can right now at the Simbani Village, neither the Leapardman or Laibon want to talk to me so it’s back to Tarna with the things the Lioness God requires of me. Garcon arrives late in the night and crashes at his room at the inn. In the morning he heads to the top of Tarna:
“English must be your second language… You’re missing the definite article there”
“Wait a second! Why does this Lioness goddess have a male and a female voice? Or was that first voice in my head ALL along?!”
“The female voice knows what a ‘definite article’ is, one point to Hufflepuff!”
I’m a huge fan of the X-Com franchise. The original game sits comfortably in my top five games of all time and is one I just can’t quit. Last year when Firaxis announced it would be making a new XCOM game, one that wasn’t going to be a first person shooter I got excited. Really excited. One of my favorite franchises being revitalized by one of, if not the best, publisher of strategy games? I didn’t know how they were going to bring the depth and complexity of the original game into the 21st century but I have confidence that they could. I got the game when it came out last month and finished up my first complete play through last week. And I have to say I was really happy with the game. It isn’t X-Com, but it never was going to be. X-Com is a 19 year old PC strategy game, burdened by everything that implies. The AI is wonky, the user-interface is opaque, game elements are disparate. As fun and addictive as the original game was it was never going to come back in that form, game design and gamers have moved on. And it’s probably a good thing that they have, if Firaxis had slavishly re-made the original the resulting game would have failed and that’d be the last we ever heard of XCOM.
Firaxis has succeeded in recapturing the mood and feeling of the original game and infused it with the “just one more turn” addictiveness that the company has perfected over the years. The sprawling mass that was game play in X-Com (base building, geoscape, economy, resource management, research,squad building, soldier experience, UFO tracking and combat, turn based combat strategy, and whatever else I’m forgetting) and streamlined all of it into a cohesive, enjoyable whole. While the original X-Com had the player dividing their efforts and focus among, at least, three distinct games, Firaxis has made clear that the focus of their game is the turn based strategy with resource management, research and base building being secondary and supportive. And it works. I found myself spending as little time as possible in the base screens, scanning and fast forwarding to the next combat mission. Speaking of the combat missions the tension and worry that the original produced as you explored a crash or landing site is still there as is the fear that your favorite soldier, or just your most experienced one, is going to take a hit to the chest and die.
This isn’t the XCOM you remember, but it never was going to be. And that really is okay…