Let’s Play Quest for Glory II: Trial by Fire Part Three

Fighting nothing but the city itself!

Outside in the Fighter’s Plaza Perseii stops at the leatherworkers stall to pick up another waterbag, just cause.

Besides the Guild Hall the only other thing in the Plaza is the Weapon shop. (BTW don’t I have to steal that bellows, there?):

buy dagggers

“Ten is a nice round number and bodies look so lovely with the hilts of ten daggers sticking out of them…”

We won’t be spending a lot of time with Issur, if we were a fighter we might, cause IIRC he’s the Eternal Order of Fighters contact in Shapier.

After that Danar returns to the lightless corridors of Shapier and once again gets lost (I spent most of day 1 being lost) I wanted to get back to the Gate Plaza so I could pick up a map and compass. Finally, he made it back to the Fountain Plaza and did some shopping: Continue reading “Let’s Play Quest for Glory II: Trial by Fire Part Three”

Let’s Play Quest for Glory II: Trial by Fire Part Two

Day 1: Exploring Exotic Shapier

First, first things let’s see if Ol’ Garcon made it to Shapier safe and sound?

*trinkering*

*hackering*

*some of that old time DOS magicking*

What was the very first thing I did after loading in Perseii? Why, delete those three pesky spaces at the end of his name! The very next thing? Well it is the most important thing you can do in QFG2:

I turned Silly Clowns to ‘On.’ Now we can get started! Jackson was in a new city and that meant all his money was no good here he needed to find a money changer (those people Jesus hated) He asked Abdulla about it

Next was finding out where the Guild hall was:

Danar doesn’t think Abdulla is going to be that helpful! Here is hoping Shameen can help!

When asked about the Money Changer:

the Guild Hall:

The Fountain Plaza:

Okay, so not so much help. That is okay though. ‘Cause in the promotional material Seepgood got from the Shapier Chamber of Commerce was a map. It wasn’t a very good one but it will have to do until he gets a better one. He knows that the Money changer is on Dinar Tarik which is right off of Naufara Darb which is right off the Fountain Plaza which is just north of here! Garcon pats himself down before heading out to make sure he hasn’t lost anything:

As soon as Perseii leaves the Katta’s Tail he’s assailed by street vendors:

Ali Chica seems especially keen to let the hero know about his wares. Annoying as he may be a map and compass would be helpful.

Maybe he won’t notice the funny money? Gold is gold, right?

Continue reading “Let’s Play Quest for Glory II: Trial by Fire Part Two”

Let’s Play Quest for Glory II: Trial by Fire Part One

Vital Statistics

Published by Sierra On-Line, Inc.
Developed by Sierra On-Line, Inc.
Released in 1990

Credits

Executive Producer: Ken Williams
Creative Director: William R. Davis Sr.
Producer: Guruka Singh Khalsa
Game Designers: Lori Ann Cole, Corey Cole
Art Designer: Kenn Nishiuye
Lead Programmer: Robert Fischbach
Composers: Mark Seibert, Chris Braymen

Trial by Fire is the sequel to Hero’s Quest: So You Want To Be A Hero. It takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently. Something, or someone, is behind those troubles. It is the hero’s task to find out what is going on, get acquainted with the many inhabitants of Shapeir, and prove once more that he is worthy of his heroic title.

Like its predecessor, Trial by Fire is a hybrid game that incorporates elements from adventure and role-playing genres. It has a text-based interface, puzzles to solve, inventory items, characters to talk to, as well as pure RPG elements such as character growth system and battles. Player character can be either a fighter, a thief, or a wizard, and can also become a paladin during the course of the game if he follows a strict moral code.

Real-time combat is presented on separate screens and offers more options than the previous title. There are several types of high, mid-level, and low attacks, as well as parrying and dodging. The hero raises his combat proficiency and other skills by fighting enemies, training, and performing various actions that influence the corresponding parameters.

While in interviews the Coles have long claimed that QFG4 is their favorite game in the series, I can understand it is one of my favorite games of all time, fans have always seemed to gravitate towards the this QFG game. Two seems to take the wonderful system found in the first game and make just enough correct tweaks to make the game really, really shine. The most noticeable tweak being a more easily understood and navigable combat system.

Sadly, this game is saddled with a terrible maze city and timed puzzles. Despite that we should be okay.

Many of you commented at the end of the QFG1 LP that I did not max out Garcon’s stats before completing the game. I, incorrectly, stated that was because the game would give us points to catch us up to be speed. I did recall the correct reason though after playing as Garcon for a bit and playing as an old saved perfected character. The reason I don’t do that is because a maxed out beginning character makes many of the skill challenges in this game , as well as the combat, trivial. I find its much more enjoyable to play the game without a maxed character.

Of course, if that is what the people want I know of some way to do just that. A rare drug that can be found by ingesting the venom of a small tropical blue frog…

EDIT: If you want to read the manual you can find it here!

Introductory Videos and Miscellany

Opening Cinematic:

Character Select:

Game Beginning:

Next time I actually play the game!

Let’s Play Quest for Glory I: So You Want to be a Hero? Finale

Greatest Heist Yet

Garcon tries to scale the wall while the poor visioned minotaur has his back turned, to no avail:

If the right, and the middle are out that only leaves the left!

“Shit on a shingle!” Now is not the time to be practicing your climbing skills, Perseii! Eventually many tries and a vigor potion later:


The key to this area is to not step on the carpet and take the path to the left by the barricades then to go over the bridge on your right and finally to step over that thin black line you see there between the barrels and the assorted sacks. After that you slide through the door

This is a timed event where you have to stop all the brigands from flooding into the room, mess up and you’ll be forced to reload. Eventually we’re going to want to get Danar to the door in the upper left against the back wall.

close door

Once the brigands move away from the bottom door you need to:

Next some familiar looking brigands come in through the upper left door on the left wall.

move candelabra

nyuk, nyuk, nyuk

Brought to you by Errol Flynn and the Three Stooges

jump on table



With the knochelkopfs out of the way we enter the door into…



Seepgood wants to ask the weird looking fellow about Elsa and Yorick but the little guy doesn’t seem to shut up

Warlock Wonderland

ask about Elsa


ask about Yorick


So close Garcon can taste it! All he’s got to do is figure out this funhouse maze…


pull chain

Girl out the Band

open door

This is a fun little puzzle. If you mess up you find yourself kicked out of the door in the upper right sliding off of the bridges and into a restore game. Once through it though after dodging that fake door you enter the real one behind it to behold:


I suppose fighters can duel the enchanted Elsa before dispeling the curse upon her theives don’t have that luxury though

use dispel potion on Elsa


They Make a Cute Couple, Don’t You Think?




I thought they’d never leave!

get mirror

get potions

look bird

Remember that. It will come up later…

Drive the Curser from the Land

We use Yorick’s secret passage and find ourselves back with the Antwerp… Only one thing to do now!

Check out stats!

Nice! Okay, let’s go take care of Baba Yaga

Click the image to watch the ending!

And with that this let’s play comes to an end! Thank you for reading along. Next week I’ll be starting the sequel to QFG1, Quest for Glory 2: Trial by Fire. A fabulous game that expands on the the base QFG1 provided and expanding it with some wonderful storytelling, a fantastic setting, and a great sense of humor!

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