I want to see more games like TWEWY

Silly name, good game

I finished The World Ends With You (TWEWY) last Friday. The game was an enjoyable romp. The story didn’t make a lot of sense and the character (and costume) design was atrocious but the gameplay was solid and more important scalable. Why is scalable bolded like that? Because it is the single greatest thing it has going for it and the single greatest thing I wish started showing up in more games!

TWEWY doesn’t punish a player for not learning the minutiae of its various game play mechanics. It doesn’t penalize you for not being able to sink in the hours and hours to master controlling characters on two screens simultaneously, or learning the intricacies of its mini games (like tin pin slammer and fashions.) TWEWY is only as difficult as you want it to be. You can set the difficulty level at any time, you can set how your secondary characters works at any time and you can safely ignore all the mini-games, sub-plots, and interesting game design elements if you want, and still see the ending of the game.

More difficult than it looks.

Why is this so important? Well, I’m not six or sixteen anymore. I have a fucking life now and I no longer have the luxury of six or seven spare hours in a day to immerse myself in my favorite pastime. If I did I’m sure I could master all the nuances of tin pin slammer, or figure out just what types of experience go into making my pins evolve. Seven-year-old-me loved that shit and ate it up. Seven-year-old-me had the free time to memorize enemy stats and talk endlessly about the differences in the magic systems in various JRPG gaming franchises and how that compared with said systems in western game franchises (oh, the misspent hours of my youth…) I do not.

I don’t want to hear anyone down in the comments say something like “Maybe you just suck at gaming,” or “If you can’t commit to a game don’t play it.” The answer to my lack of time isn’t to give up my most cherished pastime. And you should slam your head against a wall for thinking I, or anyone else, should. The average age of a gamer today is 34. In general 34 year-olds have full-time jobs, family commitments, social commitments, community commitments, etc. What they don’t have is a lot of free time to sink into games that demand they ‘master’ them in order to enjoy them.

God, these kids look stupid.

I just wish more designers did things like this. The difficulty in video games has been declining for years, but as implemented in TWEWY it allows the player to decide, on the fly, how difficult they want things to be. So, when the player is looking for something more challenging or has the time to sink into it they are rewarded for it. At the same time I can play and enjoy the game as well.

Here is a case where gamers can have their cake and eat it too. So why aren’t designers catching on?

Thoughts on Scribblenauts…

I’ve gone back to it but each play is for a short period, never more than a puzzle or two, anymore than that and I find myself being burned out on how unimaginative the designers were and how despite all the tools at my disposal I’d only ever need a handful of them to get through the entire game. Scribblenauts is a great concept, a nice toolbox, a good first draft, but it isn’t much of a game, and definitely not a fun one.

scribblenauts

Seeing as this game came out almost a month ago and the 2 minute attention span of the Internet has moved on to the next “big thing” I thought it’d be appropriate to talk about Scribblenauts the game by 5th cell for the Nintendo DS.   The game enjoyed near universal praise while it was being shown at conventions and show… Everyone kept talking about how great the concept was and how much fun they had solving the various puzzles the game presents you using the most ridiculous items possible (a personal friend kept telling me about using Cthulu and a laser sword (lightsaber being copyrighted) to complete one).  On this wave of praise I made sure I had ordered the game and looked forward to playing it especially because it looked like just the type of game D would love as well.

When the game arrived I eagerly slid it into my DS and booted the system up, the game has a short tutorial (that I felt was still too long, this isn’t rocket science and besides the manual is lying right here in front of me!) and then you dive into the meat and potatoes.  A quick description might be in order, in Scribblenauts you solve puzzles by summoning objects that you write into the game.  The first 30 minutes was a blast, as I spent most of the time trying to think up the ridiculous things to summon into the world: black holes, clones, pirates, ninjas, etc., etc.  After playing around I settled down into solving the puzzles and my enjoyment began to wane almost immediately.  It wasn’t the concept of the game that had failed though, rather it was the imagination of the designers who came up with the puzzles.  Very soon the obstacles placed before you become repetitive.  And, despite the vast vocabulary at your disposal there are only so many variants on a flying, diving, and tying things together…  I’m going to surmise that 90% of the words included in Scribblenauts dictionary will never be used.  For one, there is no list and so players do not know their options.  Second, players vocabularies aren’t vast.  Finally, the game doesn’t really give you a reason to think outside the box, the puzzles are all variants on common themes:  fetch this, bring these two things together, avoid this, etc.  I could use a vine, wire, cord, or chain to tie two objects together but in the end I’ll keep using the rope.

An hour in and I had become bored and set it down.

I’ve gone back to it but each play is for a short period, never more than a puzzle or two, anymore than that and I find myself being burned out on how unimaginative the designers were and how despite all the tools at my disposal I’d only ever need a handful of them to get through the entire game.  Scribblenauts is a great concept, a nice toolbox, a good first draft, but it isn’t much of a game, and definitely not a fun one.

Tuesday Share: June 9, 2009

This week’s eclectic share of stories

From the best aggregator of random cool stuff on the Internet, Boing Boing comes non-toxic metals that are liquid at room temperature!  I’ve played with Mercury and it is a great deal of fun but we we all know the risks of mercury poisoning (or we should) so finding cool metals to play with that won’t kill you is a plus.

No one doubts the huge effect Ronald Reagan had on the United States… I don’t know if it was all positive though.  The Right has lionized the man, making him into some sort of superhuman, but there are many things that Reagan did that were illegal and did not benefit Americans.  It is important to not lose all the negatives that Reagan brought us when we write the history – 20 things You Don’t Know about Ronald Reagan.

We’ve all heard the story of how the personal computer was going to create the paperless office, and here we are 20+ years later awash in boring, old, analog paper.  Paper still has many uses and does several things better than its digital counterpart.  Learn/review some of them at Dumb Little Man.

Continuing their 30 days to a Better Man project the Art of Manliness recommends that you update your resume.  My resume is already up-to-date and I’m thankfully gainfully employed in a relatively safe sector, but not everyone is or will be so lucky.  Best to be prepared for the worst and have an updated resume ready if the need ever arises.

For those of you interested in the procedure of politics there’s the unfolding story of the coup happening in the New York Senate!  The original story is here and an update can be found here.  While it seems the Republicans do have a numerical advantage their gaining control of the Senate depends on the rules of the Senate and how well both Parties know them and can use them to their advantage…  Procedure matters in these kind of events and a canny knowledge and use of them can allow a minority to stay in control for an extended period of time, As Willie Brown did in the California Assembly  circa 1995-96.

Finally journalists have found the courage to take on Oprah! This woman with no specialized knowledge on anything, besides appealing emotionally to a broad spectrum of American women, has used her television show for years to “Educate” her audience and launch careers of numerous people, some who deserved the attention, but many who don’t.  Especially egregious is her airing of loons like Jenny McCarthy and Susanne Somers who advocate for medical treatments (or lack of them) that endanger all of us.

Internet Fear and the Loss of Authority

My first foray into the intellectual world of criticism

Nicholas Carr, who from all appearances seems to be a very smart man has written an article for the Atlantic monthly. In his Article Mr. Carr discusses his fears that his use of the internet, google, etc… are changing how he thinks, altering his very brain chemistry… I think his fears are irrational and I’ll explain why below but for now, follow the link and read Mr. Carr’s essay and then come back.

Interesting, no? Mr. Carr raises several issues, marshals evidence to support it, and ties it all together with a nice reference to one of science fiction’s and hollywood’s most iconic films. In other words a very well written essay. I do have some issues with it though and here is why:

First off I’m wondering how much of Carr’s research was done using Google, Wikipedia, and the system he maligns through out his article? Ad hominen attacks are never appropriate but Carr’s continued use of the internet accurately portrays just how much of a threat he feels it is to his brain structure. I didn’t see anywhere in his essay where he decides that using the internet is too dangerous to use, nor does he call for his readers to change how they interact with the internet so as to curb its malicious influence on thought patterns, nor do any of the people he mentions in the article. Everyone seems to feel that the internet is changing them but none of them seems to be doing anything about it. If the threat was there, it would be easy enough to shut the computer down and pick up a magazine or book, or go to the library and immerse yourself in the stacks doing research. In fact that is the solution to the problem Carr poses on his article. If the internet has changed how you think by using it in the past ten years, then it stands to reason not using the internet as a resource will help it revert back. He touts throughout the elasticity of the brain to do just this and I quote, “The human brain is almost infinitely malleable…As people’s minds become attuned… Far-reaching effects on cognition…” This elasticity is then Carr’s salvation, stop using the internet and your mind will re-shape itself to whatever form you’d prefer it to.

Second, Carr mentions no hard evidence that the Internet is changing how he thinks. He quotes his own experiences and those of friends and associates. Anecdotes are all well but they can’t prove (or disprove) anything. Carr himself acknowledges this, but then immediately introduces additional anecdotes (Nietzsche) and unrelated studies, in the hopes that his reader will blindly accept their relevancy. He touts a British study that reports people’s browsing histories on-line, making sure to point out how people jump from place to place and rarely read entire articles or sections. This is a fascinating study of how people browse certain sites, but it doesn’t tell us anything about how they read books, or think in general. Carr then quotes a psychologist who worries that our on-line habits might be spilling over into the real world and effecting how we think, sadly he doesn’t quote any studies that substantiate that claim. Carr fails to mention if anyone has even begun to study this field at all. His anecdotes might play on my emotions but I see no need to worry until hard evidence is brought to my attention. Worse, he doesn’t bring forth any evidence to support his claim that the old way of reading books, newspapers, articles, etc… is in any way different from, and superior to how we read the internet. He talks of “deep” reading and the contemplation that immersion in a book creates but never proves that such deepness exists, it is merely assumed.

Thirdly I feel Carr’s argument is just a small part of a greater battle “raging” in academia and the halls of power right now. This is the age old battle of the old against the new, the haves against the have-nots, and power elites versus self educated amateur. The real fear here is not that the internet is changing how we think; it is that the internet is eroding traditional authority. Carr’s fails to directly address this issue, he in fact seems conflicted. He recognizes that through-out history as new ideas, technologies (writing, printing) are introduced they’ve had their critics, that these critics have largely been right but things still turned out okay, even better. I don’t know what Carr is trying to say here except that, he doesn’t quite know what it is he is arguing against (or for), and that I should be skeptical of his claims. Carr as a member of that traditional authority but part of it’s liberal wing wants to seem like he is okay with the changes occurring around him (the egalitarianization of society/academia/culture/etc. by the internet), but at the same time wanting to retain the aura of authority his position in the older hierarchy gives him.

In the end it seems that Carr raises an issue that bothers him only slightly. He worries that he and we, as a collective, might be losing something with the coming of the supremacy of the internet. He doesn’t seem to care enough to do anything about it though, even when the answer is as simple as turning the computer off and picking up a book.

I’ve sent the above comments to the author himself and other intellectuals who cover this field. I will also be forwarding them on to the Editors at the Atlantic as well, if I’m lucky they’ll find my comments insightful enough to print them, which wouldn’t hurt my career in anyway. I encourage you to read Mr. Carr’s piece and my reaction to it and then leave your comments below.

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