Thoughts on Scribblenauts…

I’ve gone back to it but each play is for a short period, never more than a puzzle or two, anymore than that and I find myself being burned out on how unimaginative the designers were and how despite all the tools at my disposal I’d only ever need a handful of them to get through the entire game. Scribblenauts is a great concept, a nice toolbox, a good first draft, but it isn’t much of a game, and definitely not a fun one.

scribblenauts

Seeing as this game came out almost a month ago and the 2 minute attention span of the Internet has moved on to the next “big thing” I thought it’d be appropriate to talk about Scribblenauts the game by 5th cell for the Nintendo DS.   The game enjoyed near universal praise while it was being shown at conventions and show… Everyone kept talking about how great the concept was and how much fun they had solving the various puzzles the game presents you using the most ridiculous items possible (a personal friend kept telling me about using Cthulu and a laser sword (lightsaber being copyrighted) to complete one).  On this wave of praise I made sure I had ordered the game and looked forward to playing it especially because it looked like just the type of game D would love as well.

When the game arrived I eagerly slid it into my DS and booted the system up, the game has a short tutorial (that I felt was still too long, this isn’t rocket science and besides the manual is lying right here in front of me!) and then you dive into the meat and potatoes.  A quick description might be in order, in Scribblenauts you solve puzzles by summoning objects that you write into the game.  The first 30 minutes was a blast, as I spent most of the time trying to think up the ridiculous things to summon into the world: black holes, clones, pirates, ninjas, etc., etc.  After playing around I settled down into solving the puzzles and my enjoyment began to wane almost immediately.  It wasn’t the concept of the game that had failed though, rather it was the imagination of the designers who came up with the puzzles.  Very soon the obstacles placed before you become repetitive.  And, despite the vast vocabulary at your disposal there are only so many variants on a flying, diving, and tying things together…  I’m going to surmise that 90% of the words included in Scribblenauts dictionary will never be used.  For one, there is no list and so players do not know their options.  Second, players vocabularies aren’t vast.  Finally, the game doesn’t really give you a reason to think outside the box, the puzzles are all variants on common themes:  fetch this, bring these two things together, avoid this, etc.  I could use a vine, wire, cord, or chain to tie two objects together but in the end I’ll keep using the rope.

An hour in and I had become bored and set it down.

I’ve gone back to it but each play is for a short period, never more than a puzzle or two, anymore than that and I find myself being burned out on how unimaginative the designers were and how despite all the tools at my disposal I’d only ever need a handful of them to get through the entire game.  Scribblenauts is a great concept, a nice toolbox, a good first draft, but it isn’t much of a game, and definitely not a fun one.

Ending Tuesday Share

Copyright Myhaela
Copyright Myhaela

I’ve decided to end the Tuesday Share posts. I wasn’t getting any feedback on them, and they didn’t seem to draw any additional traffic. In the future items I find on the Internet that interest me enough will get full write-ups here. All other interesting items will be shared through Google Reader. You can see those items, as well as any comments I might have on them,  here.

Tuesday Share (late) for July 21, 2009

Collection of links to stories and odd things I enjoyed over the last week.

I need to get the hang of writing postsbeforehand andscheduling them for later release so they don’t all tumble out at once and then the site goes dead for awhile until I’m able to update again.  I have a lot of great links.  I’m thinking these linking posts are getting boring.  Does anyone who reads the blog find any of the stories I put up here interesting?  Would a themed post be better, or should I simply eliminate them? 

Ok, let the random linking begin!

I’m a sucker for video games and pixel art and this post combines both so it showing up here was almost guaranteed.  Darkstalkers was one of numerous SF2 clones that Capcom made, the games only claim to fame was basing all the fighters on horror staples like Frankenstein, Dracula, the Wolfman, etc…

Follow this link to see the Penn and Teller Bullshit episode on video game violence.  Penn and Teller are libertarians and I don’t agree with some of the things they say but it is always interesting.

It appears this post already has a theme: video games, and this next link fits in with it as well.  Microsoft is rebooting the Mechwarrior franchise and part of the marketing campaign they’ll be releasing Mechwarrior 4 and its expansions, for free, to begin promoting.

I was going to post a link to the story of the US soldier who doesn’t think President Obama is a citizen of the United States of America and so doesn’t have to take orders from him, but these “birthers” are getting way too much attention form the media which only legitimizes they’re special brand of insane, so I won’t be linking to it and no one else should either.  They people should be shunned and humiliated not giving the spotlight.

A short interesting piece on climate warming and the arguments made against the United States enacting any law or provision that might reduce the use of fuels that contribute to it.  The gist of it is if the USA is worried about other countries not following in our footsteps by simply refusing to provide funding for dirty power plants.  Obviously this issue is more complicated than that but the post is a good jumping off point.

There are too many myths about the Star Spangled Banner (which are in good company with the scores of other myths and distortions about the birth of the United States)  all of which are busted by Ed Darrell from Millard Fillmore’s Bathtub.

Mediums get busted on this BBC show, I don’t know anything about it I just found the “mediums” so bad and transparant, and the dupe so funny.

Again, let me know if this is part of the blog you’d like to see continue or if you don’t bother reading them.

Old Stuff: Necron Heavy Support

So here you can see the the Heavy Support models from my Necron army.  I don’t really use the Monolith that much (as it is an immediate target and the Monolith is no good at taking on Mech lists), got to love that model though, big and intimidating.  Actually Necrons aren’t that great in 5th edition, their troop choice is limited in usefulness, as are the Flayed Ones, and Pariahs (absolutely useless).  So, until the codex gets updated, showing up with this army puts you at an immediate disadvantage.  That being said, they are still numerous people who don’t quite understand how 5th edition changed the game (I’m still learning new things) so if you play well and exploit your opponents ignorance/weakness you can still pull off some great wins.  Anyway the army list will be posted at a latter time as it is in major flux as I update it to deal with 5th edition (total re-write).  Lets get to the models!

Necron Monolith - Laser Bait
Necron Monolith - Laser Bait

Heavy Support fist and we start with the Monolith.  This is a very large model!  About the heights of a Land Raider if you put it on its end.  I used the same paint scheme as was on my warriors: bolt gun metal, with scab red.  The model was base coated black and then the base of the model was given a number of layers of tin bitz to make it look worn as if, partially buried, before dry brushing over with bolt gun, and then a sparse brushing of mithril silver.  Considering it is one of the first models I assembled and painted I think it turned out pretty well.

Heavy Destroyers - Not Great but all You've Got
Heavy Destroyers - Not Great but all You've Got

Heavy Destroyers are the closest the Necron player has to a melta-gun which is absolutely necessary in 5th addition as tanks and transport vehicles come into their own in this iteration of the game.  While very powerful with a strength  9 AP 2 weapon in a full squad that is just 3 shots.  Again the same palette as used through-out the army with the white on the head to draw attention to the face and the blue on the chest for a little variety.

Tomb Spyders - The 'y' makes them Alien
Tomb Spyders - The 'y' makes them Alien

I have a third one of these that isn’t yet painted.  I was getting bored with the palette so I put in another tone of red on the legs.  The one on the right has a particle projector, which is useless as the BS of  2 and can not hit the broadside of a barn.  I haven’t been using them but are including them now as they help keep my warriors coming back.

Necron: Infantry

Necron: Command

Necron: Fleet

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