Last Day To Win a Free Copy of Rebirth of a Nation!

FREE!
FREE!

Today is the last day to leave a comment here and win the book shown above. Tomorrow I’ll be giving a new book away!

DiMortuiSunt April Book Giveaway! #1

My review for Sacramento Book Review:

I found it troubling and eerie at how much of today I see in the world Jackson Lears relates in his newest book Rebirth of a Nation, which chronicles the history of the United States from the end of Reconstruction to the end of World War I. Lears makes the similarities between then and now a theme throughout the book, pointing them out when they are especially telling. Rebirth of a Nation is not an important book because it paints a vivid picture of early modern American culture; it is a brilliant book because it reminds of how and why we have the federal government we do and the headaches and troubles earlier Americans faced to get us here. Various government institutions and policies (the FDA, for example) which we take for granted today, or worse denigrate, are explained in the context of which they were created, enlightening such issues as modern banking and its regulation, the Federal Reserve, the eight-hour workday, unions, a mixed economy, and more. Lears wraps all of that radical change in an American desire, both individual and societal, for a rebirth into a state akin to grace whether through war, social justice, or labor. Rebirth of a Nation is a must-read for lovers of American history.

If you’re a fan of history or the United States this is a great book that covers a pivotal period in US History as the country shifted from its original rural agrarian base to a urban industrial one.

So, if you’d like a free book. Just make a comment down below and you’ll be entered. One person, chosen at random, will win it next Friday.

Contra Vs Probotector

Having raised myself on a healthy diet of Contra as a child I imagined that everyone was as familiar and devoted to Konami’s iconic shooter as I was.  So, of course when I discovered that our friends across the pond never had Contra I was shocked and dismayed!  Who did children look up to when they don’t have role models like Bill and Lance?  Turns out they look up to the Probotectors.  That’s right!  Probotector, a mediocre portmanteau of the words ‘robot’ and ‘protector,’ is the name of Contra in Europe.  Konami changed the game in order to sell the game in the lucrative (?) German market, where it was (still is?)  too violent to show humanoid bad guys being sprayed with an endless supply of giant bullets, who knew?  Konami stripped out the player characters, any baddies that might look like human, and tweaked the ending; but, the game retains all the frenetic action of Contra.

I wanted to see what, if any, the differences were between the main games in the Contra “storyline:” Contra, Super C, and Contra III (I’m being generous using the term storyline.)  I decided to read through the old manuals and play through the two variants and making a note of the differences.  If this subject manages to keep my interest this should be the first of three or four entries covering the three aforementioned games in the series.

CONTRA vs PROBOTECTOR

Firstly, the game play and music are exactly the same in both games; that is understandable seeing as both of those are near perfect, anyway. The real differences start with the “story” that came in the box.

CONTRA’s:

In 1957 a large object from outer space crashed into Earth’s Amazon basin, near ruins of the lost Mayan civilization.  Scientists world-wide heralded the incident as a trivial cosmic occurrence, and thus the collision was soon forgotten.  Now, thirty years later, rumors of an evil force have swept into the Pentagon’s front office, and tales from frightened villagers of a hideous being with an army of alien henchmen are sending chills down the spines of top military brass.  Unwilling to upset current political stability, an all-out assault on the region has been overruled, and instead, two of America’s most cunning, courageous and ruthless soldiers from the Special Forces elite commando squad have been selected to seek out and destroy these alien intruders.  Congratulations, pal, you’re one of the chosen.  But before you take pride in being the best, be warned.  You’re about to come face to face against Red Falcon, the cruelest life-form in the galaxy.  He arrived on Earth thirty years ago (that’s six months time in an alien’s life) to establish a foothold from which he will attempt to conquer our world and then use it as a stepping stone toward his ultimate fiendish goal:  domination of the entire universe.  Needless to say, playing hero won’t be easy.  But you have no choice — you must be a hero.  Because if you fail, life as we know it will cease to exist, and the vile Red Falcon will rule forever.  If you succeed, well…it doesn’t matter, because I doubt you will.

PROBOTECTOR’s:

It’s the year 2633 A.D. Technology has reached a level so advanced that nature and science now exist in harmony and peace reigns throughout the world…   but beneath the calmness something beyond all imagination is discovered that threatens the existence of mankind. While conducting top secret research, a special task force of scientists find that an alien being from the Galaxy of Apocalypse is plotting to wipe out the human race.  In order to protect the Earth and its people, two combat robots (PROBOTECTOR), RD008 and RCO11, have been developed.  Their mission is to go to the alien’s fortress in the Galga Islands and see that they are exterminated.

While the future and robots are interesting… I have to say that Contra wins.  There is just a lot more meat to that story than there is to Probotector’s, even if much of it makes little sense.  In Probotector’s favor, the bad guys do come from the Galaxy of Apocalypse which sounds intense.

The next big difference between the two is the art. I’ve played through both of these games multiple times recently and I’m fairly certain I’ve caught everything  (if you happen to know I missed something please point it out to me.)  The images are fairly self explanatory but for the few of you who don’t know Contra is on the left and Probotector is on the right

Protagonists: 

Seeing as the probotector doesn’t have the grossly enormous shoulders that the humans do I’m going to say that they win, also they are robots.

Enemies (side-scrolling stages):

Enemies (tunnel stages):

I don’t understand the changes for those last two.  Neither of the Contra baddies look very human. They appear as robotic as the aiming robot from the sidescrolling stages.  So why the pointy headed robots were put in is beyond me.  I suppose they were simply playing it safe.

Bosses:

The only boss they changed was the Giant at the end of Stage 6: the Energy Zone.  Again, the Contra boss doesn’t appear to be human. Perhaps his rounded muscles and skin tight spandex pants were too humanesque?  The giant from Probotector is very blocky, because all robots are blocky… ?

The Ending:

The only difference in the ending is the vehicle in which your character(s) escape from the exploding island.  In both games defeating Red Falcon saves the universe.

Minor graphical changes:

The energy rings that the eye on the Terminal boss of Stage 2: Base 1 shoots out are red instead of blue in Probotector.  The boss at the end of Stage 3: Waterfall has had the segments of his arms changed from gray to blue in Probotector.  Finally, the weapons pods in the final stage of the game are not the standard orange/red they are throughout the entirety of Contra and every other stage in Probotector.  Instead, they are a soft pink color.

Conclusions:

The changes made to Contra to enable it to be sold in Europe appear to be purely cosmetic.  The greatest change is in the game manuals. I suspect that both the story lines were created on the spot by Konami, America and Konami, Europe employees without much consideration for the Japanese source material, if there ever was one. Graphically, the changes seem unnecessary, because many of the robots/aliens you face in Probotector are humanoid in design and one could easily assume they were human if the manual didn’t explicitly state otherwise.

Davis’ Historical Resources Management Commission meets Tonight

Tonight is the monthly meeting of the Davis Historical Resources Management Commission (HRMC), of which I am a commissioner. The HRMC isn’t the most important commission the city of Davis has, I’d say that’s those are the Planning Commission and the Finance and Budget Commission. But, the city of Davis has restricted growth since the 1970’s and because of this there are a relatively large number of historical resources in the community and issues involving relocation, preservation, destruction, etc., all come before the committee.

In the current economic climate though, the city is cutting its budget by leaps and bounds just to stay solvent, nothing about development or movement/destruction is going to come before the board. So, we’re taking the opportunity to reassess the Commissions purpose and goals as well as get in some training for Commissioners and members of the community.

The Commissions largest project right now is working on insuring many of the city’s historical resources are documented and put on the State’s Registry of Historical Places as well as the National Register. This doesn’t guarantee that they’ll be preserved but it insures that they are at least fully documented so that their memory is, at least, preserved. Tonight’s meeting will be a discussion of resources that could be nominated to these registries, as well as putting up signage in the city to bring attention to them.

The city of Davis is at a crossroads. The city has been hit hard by the recession and this has only been compounded by it’s growth policy. The local school district is also being hit harder than most. If the city fails to weather the storm a new public policy might be instituted, one that is more pro-growth, and that possibly could effect the city’s historical resources and those arguments will come before the committee…

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