Video Games I Just Can’t Quit

I don't have Photoshop, so shut-up

Despite the fact that I have a backlog of video games that is, let me check… At least in the double digits (I haven’t updated it in awhile) I find myself returning to the same stable of games again and again.

Am I the only person who does this? I’m guessing not, going by all the videos, forum threads, and websites dedicated to old video games; how to find them, how to play them, how to beat them, how to exploit  them, and on and on. (I even indulge in this myself. Click on that ‘Let’s Play’ tab at the very top of the page to see.)

I like to think that this is more than blind nostalgia operating. That there are very good objective, quantifiable reasons why I play Megaman 2, Castlevania, or King’s Quest IV time after time and year after year. The problem of course is that games, as works of art, are notoriously difficult to objectively quantify or qualify. The hobby does have widely held corpus of “great” games, but the list is highly mutable and it has been argued contain sgames that are present merely for their age. Furthermore, what qualifies a game as “great?” The criteria available to use is nigh endless and contradictory.

I’m no ludologist (and I don’t have the time, energy, or inclination to pretend to be an amateur one ) so I’m not going to attempt creating a list of the various components of games that qualify them as “greats.” I’m sure if I could isolate said components they would not match up with others’ lists anyway.

Sometimes it is merely the presence of the ineffable that defines greatness, I suppose…

Here’s my list of games I just can’t, and wouldn’t want to, quit (in no order):

  • King’s Quest IV
  • Super Metroid
  • Castlevania
  • X-COM: UFO Defense
  • Megaman 2
  • Contra
  • Space Quest III
  • Super Mario Bros. 3
  • Ape Escape
  • Chrono Trigger
  • Tenchu
  • Final Fantasy

Do you find yourself going back to a set of “knowns” time and time again? Regardless of how many new “unknowns” you might have and want to consume? If so, please share them below in the comments and why you think it is you keep going back to them!

Fixing My Playstation 2

12 years and going strong!

I don’t recall when I picked up my PS2. If I recall correctly, and as time goes on that becomes harder and harder, I picked it up in 2002 which makes my console nine years old. Through those nine years it has faithfully played every CD, DVD, and PS2 game I’ve put into it. Well, that was the case until last month or so… Then it started giving me intermittent “disc read errors” that slowly, but surely devolved into complete inoperability.

I have a slim PS2 that has been sitting in a box for years. But, I was not ready to give up on my old one, especially since one of my goals this year was not reduce the amount of waste I generate. It is not easy to recycle advanced electronics and companies are not (yet) taking them back to recycle.

I poked around on the internet and found a guide at ifixit.com that guided me through the process and all it cost me was an #00 phillips screwdriver.

The bottom of the PS2 with the screw caps removed.
The opened case, the optical drive is on the right.
Optical drive with its cover removed. All it took was a little rubbing alcohol.

The whole operation only took 30 minutes or so… and I’ve been running the PS2 through its paces and it is working fine. I hope to get another nine years out of the console before I need to take a look at it again!

MADE: Creating a space for Video games

That’s the video pitch for the Museum of Art and Digital Entertainment in San Fransisco. MADE is raising money right now on Kickstarter to rent out a space where they can set up the Museum (as of this writing they had 50 more days and only $8,000 more to go.) I’ve already given money to the program. I’m writing this though to tell you why you should to.

Unlike books, movies, music, paintings, sculptures, and every other artistic work. Video games don’t have museums, galleries, libraries, or archives to preserve them. They don’t even have the recognition of being works of art in many circles. Videogames, as seen by the mainstream, are just more disposable entertainment. Sadly, this view is too often held even by game designers and publishers who have been only too happy to condemn design documents, artwork, and code to the trash heap.

This problem is compounded by videogames digital nature. Digital storage mediums degrade at a rate that would give archivists heart-attacks. The hard- and soft-ware necessary to run much of this code does not only degrade with time, but some of it is irreplaceable and no one knows how to repair or maintain it. Code can be preserved but art has to be delivered in a context and much of it is being consigned into landfills or recycled at e-waste centers.

That’s where MADE comes in! They want to not only preserve videogames as artistic works but to present them in their original context. Old Sierra On-line games running in DOS, Atari 2400s hooked up to old CRT televisions, etc.

To read more about the preservation crisis that the video games industry is facing please see John Anderson’s articles on the subject [1, 2]

I know that the space MADE sets up is going to be small. But, I can envision a day when MADE is just as large and important  as the MoMA, or Smithsonian  and where people will come to see and experience the work of past designers who were able to meld story, art, and interaction into what we so commonly call “games.”

I know you’ve got five dollars lying around you aren’t using, so why haven’t you clicked over to Kickstarter and helped preserved our heritage?

Ultramarines: HQ Units

This was more of that “needs more metal miniatures” I was talking about last weekend… So here are some pictures of the various HQ units for my Ultramarines Army in Warhammer 40k. I think I painted these seven or eight years ago before I came up to college. I bought into 40k during third edition. Instead of saving the money I made at my job for college I spent large amounts of it on little toy soldiers and their accessories.

Since moving up to Davis I haven’t done a lot of painting or playing WH40k which is a shame because I really do enjoy the game and the hobby. (Worse I have friends up here who want to play it with me!) Maybe if you see these and tell me how great they look, how you want to see more, and wonderful things like that I might find the energy/time to finish assembling, painting, and playing with all the models I have lying around.

I don’t know how Games Workshop or Privateer Press takes pictures of their models… However they do it, I wish they’d share. I swear while these might not be professional grade models they don’t look as bad as these pictures make them appear. If the pointer hovers over the image you’ll get some inside commentary on painting these little guys!

Tiny space marines fight across enemy held desk
The Old Marneus Calgar
Captain with power sword and storm bolter
Chief Librarian Tigerius
Chaplain
Techmarine
Veteran Sargeant

There is an apothecary in that group photo but every picture I tried to take of him was a blurry, white mess. That’s it for the HQ. If I continue doing this I’ll put up pictures of my Elites next.

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