A few days ago I beat SquareEnix’s Rocket Slime, there is more I could do, but I’ve rescued every villager, defeated every tank, and completed the storyline. According to GameFAQs there is more I could do but I’ve never really played video games for the highest score or to get every prize, award, or doo-dad it might offer. I used to ask why this was the case, why the score never bothered me much… I’ve been reading some of the articles over at GameSutra, one specifically is about game design and difficulty, the article opens with a disclaimer about how gaming has changed from it’s beginning, how games were made to eat quarters, lots of them. This is not so much the case anymore as players want to have an experience, more like going to see a movie as opposed to playing a game of pick-up ball with your friends. The list is mostly old arcade games which makes sense as those are the ones that were found in arcades and bars, where people would funnel in coin after coin, there are a few computer games, old CRPGs. The funny thing is I never played an arcade game, for me that was never gaming, story has always been an integral part of gaming for me. The first games I remember playing and truly enjoying were adventure games on the PC, for me gaming has always been about story, about experience. Sure, Sierra and Lucasarts games had scores up on the corner, but they weren’t important. The story was, so when the story ends I’m done…
So what about Rocket Slime? It is a lot of fun. Simple controls, addictive gameplay, and cute endearing graphics, my favorite part? Tank battles where you can shoot yourself and your enemies out of cannons and such, it’s all very silly, and fun. A game I wish I had someone to play it with… You can find it cheap on Ebay, so go get it!
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