Bad Jokes
We left Garcon talking with the locals in the Mordavian Inn. The big take from that conversation was that our hero isn’t the only stranger in town. There appears to be a gnome in the valley with a predilication for telling bad jokes. The gnome isn’t at the inn right now so Perseii goes up to his room sleeps a couple of hours and then comes back down:
And there he is! Prepare for some painful reading…
Reluctantly Jackson approaches the “jester” and engages in conversation:
Gnome’s Home:
Gnome:
Show Business:
Jokes:
If we’re feeling up for it we might try the Gnome in his room later tonight. Before that though Danar needs to leave town as he walks out of the inn:
Hollow threats. We can always sleep in front of Erana’s staff as well as just climbing into our room. Though I wonder what the innkeeper thinks we he sees us coming down in the morning after having done so… He never mentions it.
Once out of the inn Seepgood climbs over the town walls and:
Alluring Darkness
“I don’t know I seem to be doing okay…”
Woah… I thought this game was PG!?
*bow-chicka-bow-wow*
Oh, was that it? Kinda disappointing really…
Name:
Forest:
Magic:
But before she answers any more questions:
Mysterious!
But now we know her name and have the frostbite spell! Which is just like all our other aggressive projectile spells, except a different color! I don’t recall if it slows enemies down or not. We’ll find out when I encounter a monster I guess!
With Katrina gone Garcon returns to the inn. He’s got one more thing to do before going to bed:
This guy is the ultimate distillation of that awkward kid who was really into magic back in middle school we all knew…
More Bad Jokes
On the corner of the Gnome’s bed is a strange looking chicken, Perseii picks it up:
Humor:
Curse:
Baba Yaga:
Gnome:
Jester:
Punny Bones:
Mordavia:
Rumors:
And that’s about all he has to say, except for a few more terrible jokes… Join us next week as we do a lot more talking to people and maybe begin a fetch quest!