Chatterbox
The day dawns on Garcon’s fourth day in Mordavia! I was hoping a certain thing would happen today (it usually happens on the morning of the 4th or 5th day and it helps progress the story along…) But it didn’t, so we’ll take advantage of the extra day to learn some things and set up another part of the storyline! Our first stop the general store:
Innkeeper:
Borgovs:
Vampires:
Old man:
As a refresher we ask her again about her husband:
Interesting! Wasn’t the gatekeeper of the Castle west of town named Boris?
Great! We get to play messanger for these two old bats… Next stop is Dr. Cranium’s who I am also expecting to mention something to us either today or tomorrow:
Alas, he doesn’t bring up the topic. Probably tomorrow. Perseii decides to share some of his adventures with the doctor:
Antwerps:
Lightning:
Seeing Old Friends Again
Danar continues the discussion he was having with Dr. Cranium:
Life Force:
After that Jackson goes to the Guild Hall and works out before going out into the wilds of Mordavia once again. His desitnation, the Leshy’s home:
Seepgood knows this one!
We go with Rusulka and for getting it correct we’re given a hint:
There are some bushes in the southeast part of the valley that look suspicious, and if you bother to cast detect magic will be highlighted. Garcon heads there now:
With the bush gone Perseii explores this new area of Mordavia:
This all looks very, very familiar… For those of you who don’t know what I’m talking about I encourage you to read through my Let’s Play of Quest for Glory: So You Want to be a Hero to learn about Garcon’s first encounter with Bonehead and a certain ogre witch who lives in a hut with chicken legs.
Danar approaches the skull with the glowing gem:
Baba Yaga:
Skull
Danger:
Hut:
Rhyme:
Chatterbox Part Two
A few more things to talk about with Bonehead before we leave. First we finish the dialogue tree and ask Bonehead about his eye:
Next we talk about our memories of Spielburg and how much fun it was turning Baba Yaga into a frog:
Seepgood will be coming back here soon enough but for now he leaves. There’s one more place we haven’t visited yet. Olga the shopkeep has mentioned them a couple of times now, the Gypsies. They can be found in the far northeast of the valley:
That’s a lot of dogs (wolves?) (werewolves?!)
Sadly, the sole human at the camp doesn’t seem too friendly:
What else can Garcon do now… Hrm… Well, there’s always the local yokels! Perseii heads back to town and waits for evening to come along:
Strangers:
“Are there any other type of strangers…?”
“I’m not quite sure I’m understanding you guys… Are you saying you DON’T like strangers?”
Jester:
The New Stranger
This other guy sounds a lot like me. Sans the non-human and joking part…?
The locals continue:
Okay, so there’s a Gnomish jester in town who tells bad jokes. Danar will look into that later. Back to the dialogue tree, Town:
How They are Doing:
Night:
(please note before this game is over we will be encountering all of those things… Yay!)
“That’s always a good indicator that there absolutely are vampires in Mordavia…”
Join us next week when we learn all about the Gnome and his reasons for being in Mordavia and once again encounter the beautiful, mysterious lady we first saw outside the Dark One Cave!