Let’s Play Quest for Glory 4 – Part 6

Like Stealing Valuables from an Old Senile Man

We rejoin Garcon in the home of old man Nikolai. What is he doing here? Robbing the poor guy blind obviously! Let’s get to it!

First things first, Perseii sneaks so as to avoid making any noise while exploring the house. His first target the wardrobe up against the wall. Before he opens it though he oils the hinges of both doors:

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With the hinges oiled he opens it up and rifles through:

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Next he tries the chest at the foot of the bed:

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Jackson attempts the lock a couple of times without any luck before moving on to the rest of the house. He can always come back for the chest later.

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Downstairs there are three things Danar can go for. Closest to the stairs is a music box. We skip that. It’s not valuable, he can’t hock even if it was, and if he grabs it the box begins playing and wakes up the old man. The other two are the roll up desk up against the wall to the far right and the smaller writing desk next to it. Seepgood heads for the writing desk:

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Finally he opens the desk against the wall:

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With the rest of the house thoroughly looted our hero returns to the chest. Where he will spend the rest of the night grinding up his lockpick skill…

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At some point I got frustrated with not being able to open the chest that he tries using his arcane knowledge:

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Lame! More grinding I suppose… Why are we even doing this again? Oh, that’s right the Chief Thief won’t tell us about the thief job until we’ve successfully proven ourselves sufficient at thieving… Despite not opening the chest I head back to the Thief’s Guild to see if mostly robbing the old guy blind is enough:

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Guess not! Unfortunately Garcon is exhausted and mostly dead. Any more lockpicking attempts don’t seem like a good idea… On a whim Perseii heads out of town:

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Of course he can! He could clamber over the walls(but it would kill him right now as he has no energy and no life) so instead he casts levitate:

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There isn’t anything out here really. I just wanted to show you the jack-o-lanterns since it’s almost Fall. But since he’s out here anyway:

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With that done he levitates back of the wall and heads for the inn and his bed:

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“oh antwerps!”

With the last bit of his health Jackson is able to climb up the wall and into his room:

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Danar sleeps until the morning. After wakening up at dawn he heads downstairs and eats his complimentary breakfast

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Of course it has garlic in it…

At Castle Gates

With the dawning of his second day in the valley Garcon decides to spend some time exploring the wilderness surrounding the town. Below is a copy of the map he hand drew while stomping around the valley:

After learning about the castle from the Chief Thief, Perseii figures that is a good as place as any to head for. The people of the town said it was west of the town and so he heads that way:

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Does that name sound familiar to any of you?

“Castle”

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“Mordavia”

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“Borgav Family”

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“Dark Times”

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“Boyars”

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“Who live in the castle?”

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“Daughter”

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“Master”

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“Foreigner”

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That also sounds familiar… Really familiar!

“Guards”

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“Boris”

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“Gates”

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“Town”

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Restless Dead

With nothing else to do at the Castle Danar leaves. The only other place he recalls people talking about is the graveyard east of town that Igor mentioned. Seepgood goes looking for it:

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He does a little poking around:

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As much fun as reading tombstones with bad puns on them is I’m going to skip it. If you want more of that please see my Let’s Play of King’s Quest 4. Garcon tries to open the Borgav crypt to no avail, when he tries the smaller one:

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Wandering just east and south of the graveyard Perseii finds a clearing with some giggling bushes:

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When he touches the shaking one:

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Leshy is the correct answer here. You’d know that if you had bothered reading all the materials included in the box!

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Oh yay! More doggeral ryhming! The various bushes disappear until only one is remaining and it transforms into the Leshy:

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I could but this section is buggy and so I don’t know if it will work out. Just south of the Leshy’s location is Erana’s Garden:

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There are a couple lanterns in the garden. Jackson looks in both of them and finds some money in one of them:

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When he tries to grab from fruit from the tree though:

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Well, seeing as this is yet another Erana’s garden and all the other ones have been magical puzzles. Danar casts detect magic:

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Casting trigger on the two lanterns lights them but does nothing else. Casting it on the pond:

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Casting open on the flower:

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A a scroll. Danar fetches the scroll and upon reading it learns:

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Nice! That might help once we start getting into fights! Only one thing left to do here for now. Garcon casts fetch again, this time on the tree, and picks up some mana fruit.

Wilderness Wanderings

South and west of Erana’s garden Perseii encounters a strange bush:

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I don’t know about you but Jackson just doesn’t trust plants with eyes on them. He tries to fetch the berries:

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But, no luck. Not really knowing what to make of the bush. He continues on. When he encounters:

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“Oh, look! It’s a cute fuzzy bunny!”

“So friendly too! Doesn’t seem afraid of me at all… Where is that dramatic and scary music coming from?”

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“Goddess!? It’s trying to kill me!?!”

Welcome to the fighting screen of QfG4. I guess I can explain it. The top bar is the hero’s stamina, next is his magic pool, and finally is his health. To the right of the hero’s health bar is the magical charge bar. When casting spells you have to hold the button down until that bar fills up. To the right of the magic bar is the enemies health. Above that are a number of buttons. From left to right they are: Run away, zap, flame dart, lightning ball, force bolt. So how does attack and defense work? Click between the hero and the monster to advance toward the monster, click behind the hero to retreat. Clicking on the hero will have him defend (block or parry depending on skills) if you hold the click the hero will stay in a defensive stance. Clicking on the monster will have your character attack, clicking and holding on the monster will have the hero perform a more powerful attack. Since our character has the acrobatic skill he can do an acrobatic attack by clicking above the monster. The ‘S’ button on the far right of the screen opens a set of sliders that determine how aggressive/defensive thrifty/profligate your character is and autofights the battle.

This is an unelegant fighting scheme at best. At worst it is a clusterfuck of just pressing and clicking madly. The best way to win fights in this game is to grind stats to ensure your hero is a BEAST. Back to the game:

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Killing bunnies, even bloodthirst ones isn’t that difficult. We check the body for anything but all that can be found is a pocket watch… While exploring Jackson kills some more bunnies, remembers to work out at the Hero’s Guild and then returns to the slimy space outside the Dark One Cave entrance. Remember that tree we saw there? We’re going to get it. Why? Well, we found a hole to plant it in and the Leshy is going to ask us about it.

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As a thief we’re supposed to toss rocvks at the dam of rocks in front of the tree until it falls apart (rocks are picked up almost anywhere on the ground.) BUT…

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We see this message a lot for awhile. Also, this is another spot where the game glitches. After tossing rocks our hero starts gliding instead of walking places and then the game crashes after he moves a few feet. The only way to break the glitch and prevent the game from crashing is to do a task instead of walking around. The only task that can be done here though is throw rocks, or collect goo. So we collect some goo:

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(We’re going to need it soon anyway!)

After tossing a ton of rocks Danar still can’t hit a thing. He, and I, got bored of trying to do it the thief way and instead casted force bolt on the dam:

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Voila!

Now the thief way to get the bush once it is free of ooze is to use the grapple and rope on the ledge above the tree to climb back up and then to use the rope and grapple on the tree to yank it up to you.

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Except Seepgood can’t. Turns out he is also a terrible climber. He practices at it for awhile but just can’t seem to make his way up:

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Fed up he just uses some magic to grab the bush! (This is why you always make a hybrid character!) Garcon kills some more bunnies, and runs into the Leshy again:

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I’m supposed to be able to answer Bonsai here and he’ll give me some sorty of clue (I don’t remember what) but the game refuses to acknowledge that not only have I seen the bonsai, but I have it in my inventory…

Unable to answer his question Perseii heads to Erana’s Garden and plants the bonsai in the hole there:

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I know what you’re thinking! Maybe now the Leshy will let us answer his riddle since we have officialy saved the tree?

Oh reader you are so delightfully naive!

I’ll show you why next time!

Map

Below is a copy of the map he hand drew while stomping around the valley:

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There are some things on the map that aren’t in this update. But don’t worry all will be explained eventually!

Author: Jonathon

Would rather be out swimming, running, or camping. Works in state government. Spent a youth reading genre-fiction; today, he is making up for it by reading large quantities of non-fiction literature. The fact that truth, in every way, is more fascinating than fiction still tickles him.

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