Let’s Play Quest for Glory 4 – Part 1

In a Cave Darkly

Imagine that being read to you in the husky, seductive voice of Gimli the Dwarf.

Ahh, that’s nice right?

Not the nicest looking place Garcon’s ever been… Is this what BEAT’s house looks like? Is that BEAT right there? Perseii checks the skeleton:

Then his neighbor:

Next, Jackson violates the remains on the bottom left of the screen:

With all skeletons looted, Garcon checks out the rock he picked up and the rest of his inventory:

The only other thing of interest in the room is that alter looking thing to the right:

Right next to the alter is a torch, and you never know when one of those will come in handy Danar swipes it and using his knife and the piece of flint lights it:


That’s better! It should make navigating that spinal bridge up ahead easier! When he approaches the sphincter looking thing at the end of the bridge it opens and Seepgood heads deeper(?) into the cave(?)

Garcon looks closer at the alter in the center of the room:

Unpleasant.

A sharp eye, and you know Perseii is, catches something scratched on a rock near the south exit:


Ah, a thief mark! This one seems to be indicating that there is an exit to the south! This is good news as none of the other doors in this room will open. Danar heads south:


As Jackson approaches the edge of the ledge he’s on he looks over the rope to see what condition it’s in. It seems to be sturdy enough to support his weight. As he’s looking over the rope something below him in the pit catches his eye:

That’s bad.

Nothing helping it though, Garcon climbs onto the rope and begins to the tightrope walk:

(You can see some computer timing issues here. Some of the events in the game use the CPUs timer and the coders never thought there’d be computers as fast as ours… The hero should have plenty of stamina to cross the rope but it’s fully depleted at about the half way point. I don’t think it’ll be an issue in the game but we’ll see!)

Once across the pit Danar heads through the tunnel to the north:

Out of Harm’s Way?

That tunnel leads out of the Dark One’s cave/lair and into… a real dump! Where is Perseii?

As Jackson approaches the land, and the women on it’s shore:

“Tell me truly, were they as dashing as me though?”

Smooth Seepgood…

Ladies love mysterious strangers with an attraction to Danger! And that answers our earlier question. Welcome to Mordavia Garcon! It’s apparently not safe here! Like every other place you’ve ever been.

“But we hardly had time to flirt!”

With that Katrina disappears into Mordavia. I’ve got a feeling we’ll be running into her again! Just a hunch, an itch, on my neck…

With Katrina gone Perseii is free to examine the arch at the entrance to the cave:

So fascinating Jackson decides to take it for himself!

With nothing else to do here for the moment,and vague directions to a town Garcon heads into the wilderness of Mordavia:

Mordavia is not putting its best foot forward to impress the regions newest guest… Beyond the slime and the monolith Jackson also notes a small tree in a small pool of slime (on the lower right hand side of the screen)

He makes a mental note and begins to carefully walk down the path:


That’s one way to get down… He moves deeper into Mordavia:


Yeah, really not feeling welcomed…

North to Somewhere!

There’s no way Garcon is going to explore a swamp where the dead entrapped within it seem intent to have you join them! North it is, which is where Katrina told us to go anyway:

Finally! A landscape that doesn’t appear to be overtly trying to kill our hero for simply existing! North!

This Mordavia is beginning to look downright pleasant! North!

She said there was a town somewhere up here…

We can’t go any further north, and we still haven’t run into the town Katrinia mentioned. Garcon flips a coin and goes east:

And there in the distance is the town! Better go introduce yourself the natives!

Perseii notices the stump by the side of the rode and looks in it:

Score!

No use waiting outside, I suppose:

Danar casts detect magic and to the surprise of literally no one:

Magic: sometimes redundant

Seepgood reaches out to touch the staff:

Creepy!

Jackson walks beyond the staff toward the buildings in the distance. As soon as we enter the next screen:

Oh, great the people of Mordavia are as friendly as the land they live in…

Garcon tries to tell the Burgomeister how he came here but:

I can’t really blame him, can you?

Next week! We explore this quaint, “friendly” hamlet we just discovered.

Author: Jonathon

Would rather be out swimming, running, or camping. Works in state government. Spent a youth reading genre-fiction; today, he is making up for it by reading large quantities of non-fiction literature. The fact that truth, in every way, is more fascinating than fiction still tickles him.

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